From 657b23e8527cb0190aef9cc750698dd186f44aa9 Mon Sep 17 00:00:00 2001 From: Lucas Dupin Date: Thu, 14 Mar 2019 17:04:05 -0700 Subject: [PATCH] davinci: Import coral offsets for GPU composition Window animations now have rounded corners, meaning that the shader that we use is more expensive than it used to be. Because of this, we need to adjust the SF offsets, to make sure that we'll have enough time to finish the GPU composition without dropping frames. Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819 --- vendor.prop | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vendor.prop b/vendor.prop index 3dc707b..4fcb620 100644 --- a/vendor.prop +++ b/vendor.prop @@ -102,6 +102,10 @@ ro.telephony.iwlan_operation_mode=legacy debug.egl.hw=0 debug.mdpcomp.logs=0 debug.sf.disable_backpressure=1 +debug.sf.early_phase_offset_ns=500000 +debug.sf.early_app_phase_offset_ns=500000 +debug.sf.early_gl_phase_offset_ns=3000000 +debug.sf.early_gl_app_phase_offset_ns=15000000 debug.sf.enable_hwc_vds=1 debug.sf.hw=0 ro.hardware.egl=adreno