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https://github.com/Evolution-X/hardware_interfaces
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Merge "media.c2 aidl: provide a waitable fd for blockpool creation" into main am: a9050e3ac0
Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2805373 Change-Id: Ib5a823ceada48a51d945f6569374c80bc1b5161b Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -49,8 +49,12 @@ interface IComponent {
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long blockPoolId;
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long blockPoolId;
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android.hardware.media.c2.IConfigurable configurable;
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android.hardware.media.c2.IConfigurable configurable;
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}
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}
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parcelable C2AidlGbAllocator {
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android.hardware.media.c2.IGraphicBufferAllocator igba;
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ParcelFileDescriptor waitableFd;
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}
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union BlockPoolAllocator {
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union BlockPoolAllocator {
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int allocatorId;
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int allocatorId;
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android.hardware.media.c2.IGraphicBufferAllocator igba;
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android.hardware.media.c2.IComponent.C2AidlGbAllocator allocator;
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}
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}
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}
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}
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@@ -21,6 +21,8 @@ import android.hardware.media.c2.IComponentInterface;
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import android.hardware.media.c2.IConfigurable;
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import android.hardware.media.c2.IConfigurable;
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import android.hardware.media.c2.IGraphicBufferAllocator;
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import android.hardware.media.c2.IGraphicBufferAllocator;
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import android.hardware.media.c2.WorkBundle;
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import android.hardware.media.c2.WorkBundle;
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import android.os.ParcelFileDescriptor;
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/**
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/**
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* Interface for an AIDL Codec2 component.
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* Interface for an AIDL Codec2 component.
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@@ -44,6 +46,18 @@ interface IComponent {
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IConfigurable configurable;
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IConfigurable configurable;
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}
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}
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/**
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* C2AIDL allocator interface along with a waitable fd.
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*
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* The interface is used from a specific type of C2BlockPool to allocate
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* graphic blocks. the waitable fd is used to create a specific type of
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* C2Fence which can be used for waiting until to allocate is not blocked.
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*/
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parcelable C2AidlGbAllocator {
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IGraphicBufferAllocator igba;
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ParcelFileDescriptor waitableFd;
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}
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/**
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/**
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* Allocator for C2BlockPool.
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* Allocator for C2BlockPool.
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*
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*
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@@ -52,7 +66,7 @@ interface IComponent {
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*/
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*/
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union BlockPoolAllocator {
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union BlockPoolAllocator {
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int allocatorId;
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int allocatorId;
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IGraphicBufferAllocator igba;
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C2AidlGbAllocator allocator;
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}
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}
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/**
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/**
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