Avoid leaking RenderEngine

... as this might allow an underlying `RenderEngineThreaded` thread
to race.

Bug: b/368983946
Test: stress test of VtsHalGraphicsComposer3_TargetTest
Bug: b/361574971
Test: ATP cuttlefish_gfxstream_guest_angle_graphics_vts_tests
(cherry picked from https://android-review.googlesource.com/q/commit:64f73a4c5fdc79a882c9047e69d9f64b89c013b9)
Merged-In: Ief71d8931ec3560780a850d8bb8bc727bbff5c52
Change-Id: Ief71d8931ec3560780a850d8bb8bc727bbff5c52
This commit is contained in:
Jason Macnak
2024-10-01 15:40:33 -07:00
committed by Nolan Scobie
parent f5a213c5ed
commit 5eb07e3b88

View File

@@ -29,9 +29,7 @@ TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
mRenderEngine = ::android::renderengine::RenderEngine::create(args);
}
TestRenderEngine::~TestRenderEngine() {
mRenderEngine.release();
}
TestRenderEngine::~TestRenderEngine() {}
void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
sort(layers.begin(), layers.end(),