Avoid leaking RenderEngine

... as this might allow an underlying `RenderEngineThreaded` thread
to race against the process shutdown.

Bug: b/361574971
Test: ATP cuttlefish_gfxstream_guest_angle_graphics_vts_tests
Change-Id: Ief71d8931ec3560780a850d8bb8bc727bbff5c52
This commit is contained in:
Jason Macnak
2024-10-01 15:40:33 -07:00
parent bf7da99f98
commit 64f73a4c5f

View File

@@ -28,9 +28,7 @@ TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
mRenderEngine = ::android::renderengine::RenderEngine::create(args);
}
TestRenderEngine::~TestRenderEngine() {
mRenderEngine.release();
}
TestRenderEngine::~TestRenderEngine() {}
void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
sort(layers.begin(), layers.end(),