Merge changes from topic "aidl_audio_effect_2"

* changes:
  AIDL effect: Refine some implementation and test logic.
  AIDL effect: Initial IEffect interface implementation and vts test
  AIDL effect: Initial IEffect interface definition
This commit is contained in:
Treehugger Robot
2022-09-23 19:26:33 +00:00
committed by Gerrit Code Review
15 changed files with 545 additions and 63 deletions

View File

@@ -148,6 +148,7 @@ aidl_interface {
vendor_available: true,
srcs: [
"android/hardware/audio/effect/Descriptor.aidl",
"android/hardware/audio/effect/IEffect.aidl",
"android/hardware/audio/effect/IFactory.aidl",
],
imports: [
@@ -165,3 +166,19 @@ aidl_interface {
},
},
}
latest_android_hardware_audio_effect = "android.hardware.audio.effect-V1"
cc_defaults {
name: "latest_android_hardware_audio_effect_ndk_shared",
shared_libs: [
latest_android_hardware_audio_effect + "-ndk",
],
}
cc_defaults {
name: "latest_android_hardware_audio_effect_ndk_static",
static_libs: [
latest_android_hardware_audio_effect + "-ndk",
],
}

View File

@@ -0,0 +1,40 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.audio.effect;
@VintfStability
interface IEffect {
void open();
void close();
android.hardware.audio.effect.Descriptor getDescriptor();
}

View File

@@ -35,4 +35,6 @@ package android.hardware.audio.effect;
@VintfStability
interface IFactory {
android.hardware.audio.effect.Descriptor.Identity[] queryEffects(in @nullable android.media.audio.common.AudioUuid type, in @nullable android.media.audio.common.AudioUuid implementation);
android.hardware.audio.effect.IEffect createEffect(in android.media.audio.common.AudioUuid implUuid);
void destroyEffect(in android.hardware.audio.effect.IEffect handle);
}

View File

@@ -0,0 +1,65 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect;
import android.hardware.audio.effect.Descriptor;
/**
* Effect interfaces definitions to configure and control the effect instance.
*/
@VintfStability
interface IEffect {
/**
* Open an effect instance, effect should not start processing data before receive START
* command. All necessary information should be allocated and instance should transfer to IDLE
* state after open() call has been handled successfully.
* After open, the effect instance should be able to handle all IEffect interface calls.
*
* @throws a EX_UNSUPPORTED_OPERATION if device capability/resource is not enough or system
* failure happens.
* @note Open an already-opened effect instance should do nothing and should not throw an error.
*/
void open();
/**
* Called by the client to close the effect instance, processing thread should be destroyed and
* consume no CPU after close.
*
* It is recommended to close the effect on the client side as soon as it becomes unused, it's
* client responsibility to make sure all parameter/buffer is correct if client wants to reopen
* a closed instance.
*
* Effect instance close interface should always succeed unless:
* 1. The effect instance is not in a proper state to be closed, for example it's still in
* processing state.
* 2. There is system/hardware related failure when close.
*
* @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be closed.
* @throws EX_UNSUPPORTED_OPERATION if the effect instance failed to close for any other reason.
* @note Close an already-closed effect should do nothing and should not throw an error.
*/
void close();
/**
* Return the @c Descriptor of this effect instance.
*
* Must be available for the effect instance at anytime and should always succeed.
*
* @return Descriptor The @c Descriptor of this effect instance.
*/
Descriptor getDescriptor();
}

View File

@@ -17,6 +17,7 @@
package android.hardware.audio.effect;
import android.hardware.audio.effect.Descriptor;
import android.hardware.audio.effect.IEffect;
import android.media.audio.common.AudioUuid;
/**
@@ -42,4 +43,30 @@ interface IFactory {
*/
Descriptor.Identity[] queryEffects(
in @nullable AudioUuid type, in @nullable AudioUuid implementation);
/**
* Called by the audio framework to create the effect (identified by the implementation UUID
* parameter).
*
* The effect instance should be able to maintain its own context and parameters after creation.
*
* @param implUuid UUID for the effect implementation which instance will be created based on.
* @return The effect instance handle created.
* @throws EX_ILLEGAL_ARGUMENT if the implUuid is not valid.
* @throws EX_TRANSACTION_FAILED if device capability/resource is not enough to create the
* effect instance.
*/
IEffect createEffect(in AudioUuid implUuid);
/**
* Called by the framework to destroy the effect and free up all currently allocated resources.
* It is recommended to destroy the effect from the client side as soon as it is becomes unused.
*
* The client must ensure effect instance is closed before destroy.
*
* @param handle The handle of effect instance to be destroyed.
* @throws EX_ILLEGAL_ARGUMENT if the effect handle is not valid.
* @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
*/
void destroyEffect(in IEffect handle);
}

View File

@@ -68,6 +68,7 @@ cc_defaults {
"libbase",
"libbinder_ndk",
"android.hardware.audio.effect-V1-ndk",
"libequalizer",
],
cflags: [
"-Wall",
@@ -80,7 +81,10 @@ cc_defaults {
cc_library_static {
name: "libaudioeffectserviceexampleimpl",
defaults: ["aidlaudioeffectservice_defaults"],
export_include_dirs: ["include"],
export_include_dirs: [
"include",
"include/equalizer-impl/",
],
srcs: [
"EffectFactory.cpp",
],

View File

@@ -29,19 +29,8 @@ Factory::Factory() {
// TODO: implement this with xml parser on audio_effect.xml, and filter with optional
// parameters.
Descriptor::Identity id;
id.type = {static_cast<int32_t>(0x0bed4300),
0xddd6,
0x11db,
0x8f34,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
id.uuid = EqualizerUUID;
mIdentityList.push_back(id);
id.type = {static_cast<int32_t>(0xd3467faa),
0xacc7,
0x4d34,
0xacaf,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
id.uuid = VisualizerUUID;
id.type = EqualizerTypeUUID;
id.uuid = EqualizerSwImplUUID;
mIdentityList.push_back(id);
}
@@ -56,4 +45,28 @@ ndk::ScopedAStatus Factory::queryEffects(const std::optional<AudioUuid>& in_type
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Factory::createEffect(
const AudioUuid& in_impl_uuid,
std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>* _aidl_return) {
LOG(DEBUG) << __func__ << ": UUID " << in_impl_uuid.toString();
if (in_impl_uuid == EqualizerSwImplUUID) {
*_aidl_return = ndk::SharedRefBase::make<Equalizer>();
} else {
LOG(ERROR) << __func__ << ": UUID "
<< " not supported";
return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
}
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Factory::destroyEffect(
const std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>& in_handle) {
if (in_handle) {
// TODO: b/245393900 need check the instance state with IEffect.getState before destroy.
return ndk::ScopedAStatus::ok();
} else {
return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
}
}
} // namespace aidl::android::hardware::audio::effect

View File

@@ -23,10 +23,11 @@
int main() {
// This is a debug implementation, always enable debug logging.
android::base::SetMinimumLogSeverity(::android::base::DEBUG);
ABinderProcess_setThreadPoolMaxThreadCount(16);
ABinderProcess_setThreadPoolMaxThreadCount(0);
auto effectFactory =
ndk::SharedRefBase::make<aidl::android::hardware::audio::effect::Factory>();
std::string serviceName = std::string() + effectFactory->descriptor + "/default";
binder_status_t status =
AServiceManager_addService(effectFactory->asBinder().get(), serviceName.c_str());

View File

@@ -2,7 +2,7 @@ service vendor.audio-effect-hal-aidl /vendor/bin/hw/android.hardware.audio.effec
class hal
user audioserver
# media gid needed for /dev/fm (radio) and for /data/misc/media (tee)
group audio camera drmrpc inet media mediadrm net_bt net_bt_admin net_bw_acct wakelock context_hub
group audio media
capabilities BLOCK_SUSPEND
ioprio rt 4
task_profiles ProcessCapacityHigh HighPerformance

View File

@@ -0,0 +1,45 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package {
// See: http://go/android-license-faq
// A large-scale-change added 'default_applicable_licenses' to import
// all of the 'license_kinds' from "hardware_interfaces_license"
// to get the below license kinds:
// SPDX-license-identifier-Apache-2.0
default_applicable_licenses: ["hardware_interfaces_license"],
}
cc_library_shared {
name: "libequalizer",
vendor: true,
shared_libs: [
"libbase",
"libbinder_ndk",
"libstagefright_foundation",
],
defaults: [
"latest_android_media_audio_common_types_ndk_shared",
"latest_android_hardware_audio_effect_ndk_shared",
],
include_dirs: ["hardware/interfaces/audio/aidl/default/include/equalizer-impl"],
srcs: [
"Equalizer.cpp",
],
visibility: [
"//hardware/interfaces/audio/aidl/default",
],
}

View File

@@ -0,0 +1,40 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AHAL_Equalizer"
#include <android-base/logging.h>
#include "Equalizer.h"
namespace aidl::android::hardware::audio::effect {
ndk::ScopedAStatus Equalizer::open() {
LOG(DEBUG) << __func__;
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Equalizer::close() {
LOG(DEBUG) << __func__;
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Equalizer::getDescriptor(Descriptor* _aidl_return) {
LOG(DEBUG) << __func__ << "descriptor " << mDesc.toString();
*_aidl_return = mDesc;
return ndk::ScopedAStatus::ok();
}
} // namespace aidl::android::hardware::audio::effect

View File

@@ -40,6 +40,28 @@ class Factory : public BnFactory {
const std::optional<::aidl::android::media::audio::common::AudioUuid>& in_instance,
std::vector<Descriptor::Identity>* out_descriptor) override;
/**
* @brief Create an effect instance for a certain implementation (identified by UUID).
*
* @param in_impl_uuid Effect implementation UUID.
* @param _aidl_return A pointer to created effect instance.
* @return ndk::ScopedAStatus
*/
ndk::ScopedAStatus createEffect(
const ::aidl::android::media::audio::common::AudioUuid& in_impl_uuid,
std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>* _aidl_return)
override;
/**
* @brief Destroy an effect instance.
*
* @param in_handle Effect instance handle.
* @return ndk::ScopedAStatus
*/
ndk::ScopedAStatus destroyEffect(
const std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>& in_handle)
override;
private:
// List of effect descriptors supported by the devices.
std::vector<Descriptor::Identity> mIdentityList;

View File

@@ -16,16 +16,36 @@
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <cstdlib>
namespace aidl::android::hardware::audio::effect {
// Equalizer type UUID.
static const ::aidl::android::media::audio::common::AudioUuid EqualizerTypeUUID = {
static_cast<int32_t>(0x0bed4300),
0xddd6,
0x11db,
0x8f34,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
// Equalizer implementation UUID.
static const ::aidl::android::media::audio::common::AudioUuid EqualizerUUID = {
static_cast<int32_t>(0xce772f20),
static const ::aidl::android::media::audio::common::AudioUuid EqualizerSwImplUUID = {
static_cast<int32_t>(0x0bed4300),
0x847d,
0x11df,
0xbb17,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
} // namespace aidl::android::hardware::audio::effect
class Equalizer : public BnEffect {
public:
Equalizer() = default;
ndk::ScopedAStatus open() override;
ndk::ScopedAStatus close() override;
ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
private:
// Effect descriptor.
Descriptor mDesc = {.common = {.id = {.type = EqualizerTypeUUID, .uuid = EqualizerSwImplUUID}}};
};
} // namespace aidl::android::hardware::audio::effect

View File

@@ -14,7 +14,11 @@
* limitations under the License.
*/
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#define LOG_TAG "VtsHalAudioEffect"
@@ -29,43 +33,88 @@
#include <aidl/android/hardware/audio/effect/IFactory.h>
#include "AudioHalBinderServiceUtil.h"
#include "TestUtils.h"
using namespace android;
using ndk::ScopedAStatus;
using aidl::android::hardware::audio::effect::Descriptor;
using aidl::android::hardware::audio::effect::IEffect;
using aidl::android::hardware::audio::effect::IFactory;
using aidl::android::media::audio::common::AudioUuid;
namespace ndk {
std::ostream& operator<<(std::ostream& str, const ScopedAStatus& status) {
str << status.getDescription();
return str;
}
} // namespace ndk
class EffectFactory : public testing::TestWithParam<std::string> {
class EffectFactoryHelper {
public:
void SetUp() override { ASSERT_NO_FATAL_FAILURE(ConnectToService()); }
explicit EffectFactoryHelper(const std::string& name) : mServiceName(name) {}
void TearDown() override {}
void ConnectToService() {
serviceName = GetParam();
factory = IFactory::fromBinder(binderUtil.connectToService(serviceName));
ASSERT_NE(factory, nullptr);
void ConnectToFactoryService() {
mEffectFactory = IFactory::fromBinder(binderUtil.connectToService(mServiceName));
ASSERT_NE(mEffectFactory, nullptr);
}
void RestartService() {
ASSERT_NE(factory, nullptr);
factory = IFactory::fromBinder(binderUtil.restartService());
ASSERT_NE(factory, nullptr);
void RestartFactoryService() {
ASSERT_NE(mEffectFactory, nullptr);
mEffectFactory = IFactory::fromBinder(binderUtil.restartService());
ASSERT_NE(mEffectFactory, nullptr);
}
std::shared_ptr<IFactory> factory;
std::string serviceName;
void QueryAllEffects() {
EXPECT_NE(mEffectFactory, nullptr);
EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, &mCompleteIds));
}
void QueryEffects(const std::optional<AudioUuid>& in_type,
const std::optional<AudioUuid>& in_instance,
std::vector<Descriptor::Identity>* _aidl_return) {
EXPECT_NE(mEffectFactory, nullptr);
EXPECT_IS_OK(mEffectFactory->queryEffects(in_type, in_instance, _aidl_return));
mIds = *_aidl_return;
}
void CreateEffects() {
EXPECT_NE(mEffectFactory, nullptr);
for (const auto& id : mIds) {
std::shared_ptr<IEffect> effect;
EXPECT_IS_OK(mEffectFactory->createEffect(id.uuid, &effect));
EXPECT_NE(effect, nullptr) << id.toString();
mEffectIdMap[effect] = id;
}
}
void DestroyEffects() {
EXPECT_NE(mEffectFactory, nullptr);
for (const auto& it : mEffectIdMap) {
EXPECT_IS_OK(mEffectFactory->destroyEffect(it.first));
}
mEffectIdMap.clear();
}
std::shared_ptr<IFactory> GetFactory() { return mEffectFactory; }
const std::vector<Descriptor::Identity>& GetEffectIds() { return mIds; }
const std::vector<Descriptor::Identity>& GetCompleteEffectIdList() { return mCompleteIds; }
const std::unordered_map<std::shared_ptr<IEffect>, Descriptor::Identity>& GetEffectMap() {
return mEffectIdMap;
}
private:
std::shared_ptr<IFactory> mEffectFactory;
std::string mServiceName;
AudioHalBinderServiceUtil binderUtil;
std::vector<Descriptor::Identity> mIds;
std::vector<Descriptor::Identity> mCompleteIds;
std::unordered_map<std::shared_ptr<IEffect>, Descriptor::Identity> mEffectIdMap;
};
/// Effect factory testing.
class EffectFactoryTest : public testing::TestWithParam<std::string> {
public:
void SetUp() override { ASSERT_NO_FATAL_FAILURE(mFactory.ConnectToFactoryService()); }
void TearDown() override { mFactory.DestroyEffects(); }
EffectFactoryHelper mFactory = EffectFactoryHelper(GetParam());
// TODO: these UUID can get from config file
// ec7178ec-e5e1-4432-a3f4-4657e6795210
const AudioUuid nullUuid = {static_cast<int32_t>(0xec7178ec),
@@ -77,25 +126,23 @@ class EffectFactory : public testing::TestWithParam<std::string> {
static_cast<int32_t>(0x0), 0x0, 0x0, 0x0, {0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
};
TEST_P(EffectFactory, SetupAndTearDown) {
TEST_P(EffectFactoryTest, SetupAndTearDown) {
// Intentionally empty test body.
}
TEST_P(EffectFactory, CanBeRestarted) {
ASSERT_NO_FATAL_FAILURE(RestartService());
TEST_P(EffectFactoryTest, CanBeRestarted) {
ASSERT_NO_FATAL_FAILURE(mFactory.RestartFactoryService());
}
TEST_P(EffectFactory, QueriedDescriptorList) {
TEST_P(EffectFactoryTest, QueriedDescriptorList) {
std::vector<Descriptor::Identity> descriptors;
ScopedAStatus status = factory->queryEffects(std::nullopt, std::nullopt, &descriptors);
EXPECT_EQ(EX_NONE, status.getExceptionCode());
EXPECT_NE(static_cast<int>(descriptors.size()), 0);
mFactory.QueryEffects(std::nullopt, std::nullopt, &descriptors);
EXPECT_NE(descriptors.size(), 0UL);
}
TEST_P(EffectFactory, DescriptorUUIDNotNull) {
TEST_P(EffectFactoryTest, DescriptorUUIDNotNull) {
std::vector<Descriptor::Identity> descriptors;
ScopedAStatus status = factory->queryEffects(std::nullopt, std::nullopt, &descriptors);
EXPECT_EQ(EX_NONE, status.getExceptionCode());
mFactory.QueryEffects(std::nullopt, std::nullopt, &descriptors);
// TODO: Factory eventually need to return the full list of MUST supported AOSP effects.
for (auto& desc : descriptors) {
EXPECT_NE(desc.type, zeroUuid);
@@ -103,28 +150,167 @@ TEST_P(EffectFactory, DescriptorUUIDNotNull) {
}
}
TEST_P(EffectFactory, QueriedDescriptorNotExistType) {
TEST_P(EffectFactoryTest, QueriedDescriptorNotExistType) {
std::vector<Descriptor::Identity> descriptors;
ScopedAStatus status = factory->queryEffects(nullUuid, std::nullopt, &descriptors);
EXPECT_EQ(EX_NONE, status.getExceptionCode());
EXPECT_EQ(static_cast<int>(descriptors.size()), 0);
mFactory.QueryEffects(nullUuid, std::nullopt, &descriptors);
EXPECT_EQ(descriptors.size(), 0UL);
}
TEST_P(EffectFactory, QueriedDescriptorNotExistInstance) {
TEST_P(EffectFactoryTest, QueriedDescriptorNotExistInstance) {
std::vector<Descriptor::Identity> descriptors;
ScopedAStatus status = factory->queryEffects(std::nullopt, nullUuid, &descriptors);
EXPECT_EQ(EX_NONE, status.getExceptionCode());
EXPECT_EQ(static_cast<int>(descriptors.size()), 0);
mFactory.QueryEffects(std::nullopt, nullUuid, &descriptors);
EXPECT_EQ(descriptors.size(), 0UL);
}
INSTANTIATE_TEST_SUITE_P(EffectFactoryTest, EffectFactory,
TEST_P(EffectFactoryTest, CreateAndDestroyRepeat) {
std::vector<Descriptor::Identity> descriptors;
mFactory.QueryEffects(std::nullopt, std::nullopt, &descriptors);
auto numIds = mFactory.GetEffectIds().size();
EXPECT_NE(numIds, 0UL);
EXPECT_EQ(mFactory.GetEffectMap().size(), 0UL);
mFactory.CreateEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), numIds);
mFactory.DestroyEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), 0UL);
// Create and destroy again
mFactory.CreateEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), numIds);
mFactory.DestroyEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), 0UL);
}
TEST_P(EffectFactoryTest, CreateMultipleInstanceOfSameEffect) {
std::vector<Descriptor::Identity> descriptors;
mFactory.QueryEffects(std::nullopt, std::nullopt, &descriptors);
auto numIds = mFactory.GetEffectIds().size();
EXPECT_NE(numIds, 0UL);
EXPECT_EQ(mFactory.GetEffectMap().size(), 0UL);
mFactory.CreateEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), numIds);
// Create effect instances of same implementation
mFactory.CreateEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), 2 * numIds);
mFactory.CreateEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), 3 * numIds);
mFactory.DestroyEffects();
EXPECT_EQ(mFactory.GetEffectMap().size(), 0UL);
}
INSTANTIATE_TEST_SUITE_P(EffectFactoryTest, EffectFactoryTest,
testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
android::PrintInstanceNameToString);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EffectFactory);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EffectFactoryTest);
/// Effect testing.
class AudioEffect : public testing::TestWithParam<std::string> {
public:
void SetUp() override {
ASSERT_NO_FATAL_FAILURE(mFactory.ConnectToFactoryService());
ASSERT_NO_FATAL_FAILURE(mFactory.CreateEffects());
}
void TearDown() override {
CloseEffects();
ASSERT_NO_FATAL_FAILURE(mFactory.DestroyEffects());
}
void OpenEffects() {
auto open = [](const std::shared_ptr<IEffect>& effect) { EXPECT_IS_OK(effect->open()); };
EXPECT_NO_FATAL_FAILURE(ForEachEffect(open));
}
void CloseEffects() {
auto close = [](const std::shared_ptr<IEffect>& effect) { EXPECT_IS_OK(effect->close()); };
EXPECT_NO_FATAL_FAILURE(ForEachEffect(close));
}
void GetEffectDescriptors() {
auto get = [](const std::shared_ptr<IEffect>& effect) {
Descriptor desc;
EXPECT_IS_OK(effect->getDescriptor(&desc));
};
EXPECT_NO_FATAL_FAILURE(ForEachEffect(get));
}
template <typename Functor>
void ForEachEffect(Functor functor) {
auto effectMap = mFactory.GetEffectMap();
for (const auto& it : effectMap) {
SCOPED_TRACE(it.second.toString());
functor(it.first);
}
}
EffectFactoryHelper mFactory = EffectFactoryHelper(GetParam());
};
TEST_P(AudioEffect, OpenEffectTest) {
EXPECT_NO_FATAL_FAILURE(OpenEffects());
}
TEST_P(AudioEffect, OpenAndCloseEffect) {
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
}
TEST_P(AudioEffect, CloseUnopenedEffectTest) {
EXPECT_NO_FATAL_FAILURE(CloseEffects());
}
TEST_P(AudioEffect, DoubleOpenCloseEffects) {
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
EXPECT_NO_FATAL_FAILURE(OpenEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
EXPECT_NO_FATAL_FAILURE(CloseEffects());
}
TEST_P(AudioEffect, GetDescriptors) {
EXPECT_NO_FATAL_FAILURE(GetEffectDescriptors());
}
TEST_P(AudioEffect, DescriptorIdExistAndUnique) {
auto checker = [&](const std::shared_ptr<IEffect>& effect) {
Descriptor desc;
std::vector<Descriptor::Identity> idList;
EXPECT_IS_OK(effect->getDescriptor(&desc));
mFactory.QueryEffects(desc.common.id.type, desc.common.id.uuid, &idList);
EXPECT_EQ(idList.size(), 1UL);
};
EXPECT_NO_FATAL_FAILURE(ForEachEffect(checker));
// Check unique with a set
auto stringHash = [](const Descriptor::Identity& id) {
return std::hash<std::string>()(id.toString());
};
auto vec = mFactory.GetCompleteEffectIdList();
std::unordered_set<Descriptor::Identity, decltype(stringHash)> idSet(0, stringHash);
for (auto it : vec) {
EXPECT_EQ(idSet.count(it), 0UL);
idSet.insert(it);
}
}
INSTANTIATE_TEST_SUITE_P(AudioEffectTest, AudioEffect,
testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
android::PrintInstanceNameToString);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffect);
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
ABinderProcess_setThreadPoolMaxThreadCount(1);
ABinderProcess_startThreadPool();
return RUN_ALL_TESTS();
}
}

View File

@@ -16,7 +16,7 @@
<instance>default</instance>
</interface>
</hal>
<hal format="hidl" optional="false">
<hal format="hidl" optional="true">
<name>android.hardware.audio.effect</name>
<version>6.0</version>
<version>7.0</version>
@@ -37,7 +37,7 @@
<instance>default</instance>
</interface>
</hal>
<hal format="aidl" optional="false">
<hal format="aidl" optional="true">
<name>android.hardware.audio.effect</name>
<version>1</version>
<interface>