Merge "AIDL effect: Add queryProcess in IFactory"

This commit is contained in:
Shunkai Yao
2022-10-17 17:32:49 +00:00
committed by Gerrit Code Review
11 changed files with 159 additions and 5 deletions

View File

@@ -156,6 +156,7 @@ aidl_interface {
"android/hardware/audio/effect/IEffect.aidl",
"android/hardware/audio/effect/IFactory.aidl",
"android/hardware/audio/effect/Parameter.aidl",
"android/hardware/audio/effect/Processing.aidl",
"android/hardware/audio/effect/State.aidl",
],
imports: [

View File

@@ -53,10 +53,11 @@ parcelable Descriptor {
parcelable Identity {
android.media.audio.common.AudioUuid type;
android.media.audio.common.AudioUuid uuid;
@nullable android.media.audio.common.AudioUuid proxy;
android.hardware.audio.effect.Flags flags;
}
@VintfStability
parcelable Common {
android.hardware.audio.effect.Descriptor.Identity id;
android.hardware.audio.effect.Flags flags;
}
}

View File

@@ -35,6 +35,7 @@ package android.hardware.audio.effect;
@VintfStability
interface IFactory {
android.hardware.audio.effect.Descriptor.Identity[] queryEffects(in @nullable android.media.audio.common.AudioUuid type, in @nullable android.media.audio.common.AudioUuid implementation);
android.hardware.audio.effect.Processing[] queryProcessing(in @nullable android.hardware.audio.effect.Processing.Type type);
android.hardware.audio.effect.IEffect createEffect(in android.media.audio.common.AudioUuid implUuid);
void destroyEffect(in android.hardware.audio.effect.IEffect handle);
}

View File

@@ -0,0 +1,44 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.audio.effect;
@VintfStability
parcelable Processing {
android.hardware.audio.effect.Processing.Type type;
android.hardware.audio.effect.Descriptor.Identity[] ids;
@VintfStability
union Type {
android.media.audio.common.AudioStreamType streamType = android.media.audio.common.AudioStreamType.INVALID;
android.media.audio.common.AudioSource source;
}
}

View File

@@ -23,6 +23,13 @@ import android.media.audio.common.AudioUuid;
/**
* Descriptor contains all information (capabilities, attributes, etc) for an effect implementation.
* The client uses this information to decide when and how to apply an effect implementation.
*
* Each type of effect can have more than one implementation (differentiated by implementation
* UUID), the effect proxy act as a combination of two implementations (usually one software and
* one offload implementation), so effect processing can be seamlessly switched between
* implementations in same proxy depending on the configuration and/or use case. If the optional
* proxy UUID is specified in Descriptor.Identity, then client must consider the effect instance as
* part of the effect proxy.
*/
@VintfStability
parcelable Descriptor {
@@ -69,6 +76,15 @@ parcelable Descriptor {
* UUID for this particular implementation.
*/
AudioUuid uuid;
/**
* Optional proxy UUID. This field must be set to the proxy effect type UUID if the effect
* implementation is part of a proxy effect.
*/
@nullable AudioUuid proxy;
/**
* Capability flags defined for the effect implementation.
*/
Flags flags;
}
// Common attributes of all effect implementation.
@@ -78,10 +94,6 @@ parcelable Descriptor {
* Identity of effect implementation.
*/
Identity id;
/**
* Effect engine defined capabilities/requirements flags.
*/
Flags flags;
}
Common common;

View File

@@ -18,6 +18,7 @@ package android.hardware.audio.effect;
import android.hardware.audio.effect.Descriptor;
import android.hardware.audio.effect.IEffect;
import android.hardware.audio.effect.Processing;
import android.media.audio.common.AudioUuid;
/**
@@ -44,6 +45,16 @@ interface IFactory {
Descriptor.Identity[] queryEffects(
in @nullable AudioUuid type, in @nullable AudioUuid implementation);
/**
* Return a list of defined processings, with the optional filter by Processing type.
* An effect can exist more than once in the returned list, which means this effect must be used
* in more than one processing type.
*
* @param type Type of processing to query, can be AudioStreamType or AudioSource.
* @return list of processing defined with the optional filter by Processing.Type.
*/
Processing[] queryProcessing(in @nullable Processing.Type type);
/**
* Called by the audio framework to create the effect (identified by the implementation UUID
* parameter).

View File

@@ -0,0 +1,44 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect;
import android.hardware.audio.effect.Descriptor;
import android.media.audio.common.AudioSource;
import android.media.audio.common.AudioStreamType;
import android.media.audio.common.AudioUuid;
/**
* List of effects which must be used for certain pre-processing or post-processing.
*/
@VintfStability
parcelable Processing {
@VintfStability
union Type {
AudioStreamType streamType = AudioStreamType.INVALID;
AudioSource source;
}
/**
* Specifies the type of processing by referring to the output stream type (AudioStreamType) or
* the input stream source (AudioSource).
*/
Type type;
/**
* List of effect identities for this processing.
*/
Descriptor.Identity[] ids;
}

View File

@@ -73,6 +73,17 @@ ndk::ScopedAStatus Factory::queryEffects(const std::optional<AudioUuid>& in_type
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Factory::queryProcessing(const std::optional<Processing::Type>& in_type,
std::vector<Processing>* _aidl_return) {
// TODO: implement this with audio_effect.xml.
if (in_type.has_value()) {
// return all matching process filter
LOG(DEBUG) << __func__ << " process type: " << in_type.value().toString();
}
LOG(DEBUG) << __func__ << " return " << _aidl_return->size();
return ndk::ScopedAStatus::ok();
}
#define RETURN_IF_BINDER_EXCEPTION(functor) \
{ \
binder_exception_t exception = functor; \

View File

@@ -42,6 +42,16 @@ class Factory : public BnFactory {
const std::optional<::aidl::android::media::audio::common::AudioUuid>& in_instance,
std::vector<Descriptor::Identity>* out_descriptor) override;
/**
* @brief Query list of defined processing, with the optional filter by AudioStreamType
*
* @param in_type Type of processing, could be AudioStreamType or AudioSource. Optional.
* @param _aidl_return List of processing filtered by in_type.
* @return ndk::ScopedAStatus
*/
ndk::ScopedAStatus queryProcessing(const std::optional<Processing::Type>& in_type,
std::vector<Processing>* _aidl_return) override;
/**
* @brief Create an effect instance for a certain implementation (identified by UUID).
*

View File

@@ -31,6 +31,7 @@ using aidl::android::hardware::audio::effect::Descriptor;
using aidl::android::hardware::audio::effect::IEffect;
using aidl::android::hardware::audio::effect::IFactory;
using aidl::android::hardware::audio::effect::Parameter;
using aidl::android::hardware::audio::effect::Processing;
using aidl::android::media::audio::common::AudioUuid;
class EffectFactoryHelper {
@@ -57,6 +58,16 @@ class EffectFactoryHelper {
mIds = *_aidl_return;
}
void QueryProcessing(const std::optional<Processing::Type>& in_type,
std::vector<Processing>* _aidl_return) {
ASSERT_NE(mEffectFactory, nullptr);
EXPECT_IS_OK(mEffectFactory->queryProcessing(in_type, _aidl_return));
// only update the whole list if no filter applied
if (!in_type.has_value()) {
mProcesses = *_aidl_return;
}
}
void CreateEffects() {
ASSERT_NE(mEffectFactory, nullptr);
for (const auto& id : mIds) {
@@ -127,6 +138,7 @@ class EffectFactoryHelper {
AudioHalBinderServiceUtil binderUtil;
std::vector<Descriptor::Identity> mIds;
std::vector<Descriptor::Identity> mCompleteIds;
std::vector<Processing> mProcesses;
std::map<std::shared_ptr<IEffect>, Descriptor::Identity> mEffectIdMap;
};

View File

@@ -38,6 +38,7 @@ using namespace android;
using aidl::android::hardware::audio::effect::Descriptor;
using aidl::android::hardware::audio::effect::IFactory;
using aidl::android::hardware::audio::effect::Processing;
using aidl::android::media::audio::common::AudioUuid;
/// Effect factory testing.
@@ -222,6 +223,12 @@ TEST_P(EffectFactoryTest, CreateRestartAndCreateDestroy) {
EXPECT_EQ(effectMap.size(), 0UL);
}
TEST_P(EffectFactoryTest, QueryProcess) {
std::vector<Processing> processing;
mFactory.QueryProcessing(std::nullopt, &processing);
// TODO: verify the number of process in example implementation after audio_effects.xml migrated
}
INSTANTIATE_TEST_SUITE_P(EffectFactoryTest, EffectFactoryTest,
testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
android::PrintInstanceNameToString);