diff --git a/compatibility_matrices/compatibility_matrix.current.xml b/compatibility_matrices/compatibility_matrix.current.xml index 0fae849555..34fbaaf338 100644 --- a/compatibility_matrices/compatibility_matrix.current.xml +++ b/compatibility_matrices/compatibility_matrix.current.xml @@ -458,7 +458,7 @@ android.hardware.power - 1-2 + 1-3 IPower default diff --git a/power/aidl/aidl_api/android.hardware.power/current/android/hardware/power/Mode.aidl b/power/aidl/aidl_api/android.hardware.power/current/android/hardware/power/Mode.aidl index 8920c014e3..ba444a7081 100644 --- a/power/aidl/aidl_api/android.hardware.power/current/android/hardware/power/Mode.aidl +++ b/power/aidl/aidl_api/android.hardware.power/current/android/hardware/power/Mode.aidl @@ -49,4 +49,5 @@ enum Mode { CAMERA_STREAMING_LOW = 12, CAMERA_STREAMING_MID = 13, CAMERA_STREAMING_HIGH = 14, + GAME_LOADING = 15, } diff --git a/power/aidl/android/hardware/power/Mode.aidl b/power/aidl/android/hardware/power/Mode.aidl index ae113e3799..2ebace103f 100644 --- a/power/aidl/android/hardware/power/Mode.aidl +++ b/power/aidl/android/hardware/power/Mode.aidl @@ -162,4 +162,9 @@ enum Mode { * This hint indicates that camera high resolution stream is being started. */ CAMERA_STREAMING_HIGH, + + /** + * This mode indicates that the user is waiting for loading in a game. + */ + GAME_LOADING, } diff --git a/power/aidl/default/Android.bp b/power/aidl/default/Android.bp index 9acb9e044e..223b9d5e6b 100644 --- a/power/aidl/default/Android.bp +++ b/power/aidl/default/Android.bp @@ -30,7 +30,7 @@ cc_binary { shared_libs: [ "libbase", "libbinder_ndk", - "android.hardware.power-V2-ndk", + "android.hardware.power-V3-ndk", ], srcs: [ "main.cpp", diff --git a/power/aidl/default/power-default.xml b/power/aidl/default/power-default.xml index 9f56debdae..927ba22dbf 100644 --- a/power/aidl/default/power-default.xml +++ b/power/aidl/default/power-default.xml @@ -1,7 +1,7 @@ android.hardware.power - 2 + 3 IPower/default