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https://github.com/Evolution-X/hardware_interfaces
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graphics: add allocator HAL support library
Add a header-only library
android.hardware.graphics.allocator@2.0-hal that can be used by
implementations. An imlpementation can
class VendorHal : public AllocatorHal { ... };
auto allocator = std::make_unique<Allocator>();
allocator->init(std::make_unique<VendorHal>(...));
Or, if vendor extensions are to be added to the IAllocator,
class AlocatorHalExt : public AllocatorHal { ... };
class VendorHal : public AllocatorHalExt { ... };
class AllocatorExt : public AllocatorImpl<IAllocatorExt, AllocatorHalExt> { ... };
auto allocator = std::make_unique<AllocatorExt>();
allocator->init(std::make_unique<VendorHal>(...));
Test: builds
Change-Id: I7cb7a4888316b871e5c49d96524b1642fc708f2d
This commit is contained in:
14
graphics/allocator/2.0/utils/hal/Android.bp
Normal file
14
graphics/allocator/2.0/utils/hal/Android.bp
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cc_library_headers {
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name: "android.hardware.graphics.allocator@2.0-hal",
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defaults: ["hidl_defaults"],
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vendor: true,
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shared_libs: [
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"android.hardware.graphics.allocator@2.0",
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"android.hardware.graphics.mapper@2.0",
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],
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export_shared_lib_headers: [
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"android.hardware.graphics.allocator@2.0",
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"android.hardware.graphics.mapper@2.0",
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],
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export_include_dirs: ["include"],
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}
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/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#ifndef LOG_TAG
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#warning "Allocator.h included without LOG_TAG"
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#endif
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#include <memory>
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#include <allocator-hal/2.0/AllocatorHal.h>
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#include <android/hardware/graphics/allocator/2.0/IAllocator.h>
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#include <android/hardware/graphics/mapper/2.0/IMapper.h>
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#include <log/log.h>
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namespace android {
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namespace hardware {
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namespace graphics {
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namespace allocator {
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namespace V2_0 {
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namespace hal {
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using mapper::V2_0::BufferDescriptor;
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using mapper::V2_0::Error;
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namespace detail {
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// AllocatorImpl implements IAllocator on top of AllocatorHal
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template <typename IALLOCATOR, typename ALLOCATOR_HAL>
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class AllocatorImpl : public IALLOCATOR {
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public:
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bool init(std::unique_ptr<ALLOCATOR_HAL> hal) {
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mHal = std::move(hal);
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return true;
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}
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// IAllocator 2.0 interface
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Return<void> dumpDebugInfo(IAllocator::dumpDebugInfo_cb hidl_cb) override {
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hidl_cb(mHal->dumpDebugInfo());
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return Void();
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}
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Return<void> allocate(const BufferDescriptor& descriptor, uint32_t count,
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IAllocator::allocate_cb hidl_cb) override {
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uint32_t stride;
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std::vector<const native_handle_t*> buffers;
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Error error = mHal->allocateBuffers(descriptor, count, &stride, &buffers);
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if (error != Error::NONE) {
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hidl_cb(error, 0, hidl_vec<hidl_handle>());
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return Void();
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}
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hidl_vec<hidl_handle> hidlBuffers(buffers.cbegin(), buffers.cend());
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hidl_cb(Error::NONE, stride, hidlBuffers);
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// free the local handles
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mHal->freeBuffers(buffers);
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return Void();
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}
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protected:
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std::unique_ptr<ALLOCATOR_HAL> mHal;
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};
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} // namespace detail
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using Allocator = detail::AllocatorImpl<IAllocator, AllocatorHal>;
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} // namespace hal
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} // namespace V2_0
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} // namespace allocator
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} // namespace graphics
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} // namespace hardware
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} // namespace android
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@@ -0,0 +1,56 @@
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/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include <android/hardware/graphics/allocator/2.0/IAllocator.h>
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#include <android/hardware/graphics/mapper/2.0/IMapper.h>
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namespace android {
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namespace hardware {
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namespace graphics {
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namespace allocator {
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namespace V2_0 {
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namespace hal {
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using mapper::V2_0::BufferDescriptor;
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using mapper::V2_0::Error;
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class AllocatorHal {
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public:
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virtual ~AllocatorHal() = default;
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// dump the debug information
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virtual std::string dumpDebugInfo() = 0;
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// allocate buffers
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virtual Error allocateBuffers(const BufferDescriptor& descriptor, uint32_t count,
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uint32_t* outStride,
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std::vector<const native_handle_t*>* outBuffers) = 0;
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// free buffers
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virtual void freeBuffers(const std::vector<const native_handle_t*>& buffers) = 0;
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};
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} // namespace hal
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} // namespace V2_0
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} // namespace allocator
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} // namespace graphics
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} // namespace hardware
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} // namespace android
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