What was done in this patch:
# move headers in all-versions/default folder for qualified inclusion
mkdir -p audio/effect/all-versions/include/effect/all-versions/default/
mv audio/effect/all-versions/*[hp] $_
# Go in the all-versions header folder
cd $_
# Use a macro for the version
sed -i '/^#/!s/V2_0/AUDIO_HAL_VERSION/g' *
#Remove 2.0 includes
sed -i "/include.*2.0/d" *
# Add include guard to make sure AUDIO_HAL_VERSION is set
sed -i '/limitations under the License/!b;N;a\n#include <common/all-versions/IncludeGuard.h>' *
# Remove guard include macro
sed -i '/^#.*[H_]$/d' *
# Remove LOG_TAG
sed -i '/LOG_TAG/d' *
# Remove local include (include "XXX")
sed -i '/include.*"/{N;/\n$/d;D}' *
# Replace implementation with inclusion
cd audio/effect/2.0/
git checkout HEAD^^
ls *h *cpp| sed -r 's/.*h$/\0 \0/;s/(.*)cpp/\1impl.h \0/' |xargs -L1 printf '1h;2,$H;$!d;g;s$namespace.*}[^\\n]*$#define AUDIO_HAL_VERSION V2_0\\\n#include <effect/all-versions/default/%s>\\\n#undef AUDIO_HAL_VERSION$\000%s\000'|xargs -0 -n2 sed -i
+ manual update of Android.bp and removal of duplicate include
Bug: 38184704
Test: compile
Change-Id: If99871516f3069fcb9e699ab670a665d7d507e7d
This will make diff much more clear and allow git to follow the files.
Bug: 38184704
Test: compile
Change-Id: I90deaad883a52ef8fbcd3109937f90d46d458f8c
Signed-off-by: Kevin Rocard <krocard@google.com>
This patch only contains cosmetic reformatting imposed by clang-format.
Bug: 38184704
Test: compile
Change-Id: If5e61eecd0a67fec19997792c9db73936ce7be2e
Signed-off-by: Kevin Rocard <krocard@google.com>
Fraunhofer's downmixer has additional buffering, this is incompatible
with how DownmixerBufferProvider used to process incomplete buffers.
Now the effects HIDL wrapper delivers frameCount updates in
audiobuffers to the server side. This fixes playback of multichannel
sound streams.
Bug: 36181621
Test: play 5.1 track from Play Music
Change-Id: Iffe3327c6eedef85151eec2b41e0aedfb7ffa6dc
Result: no hwbinder calls due music processing.
Added IEffect.close method for explicitly freeing up of resources
consumed by the effect before automatic server objects reaping
gets to it.
Added IEffect.setProcessBuffers method for updating the input /
output buffers on the go.
Test: make, use Play Music with effects, check traces
Bug: 30222631
Change-Id: Ia1e1bc7098fab59aa970e0ce4acdb48007409644