/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "effect-impl/EffectTypes.h" namespace aidl::android::hardware::audio::effect { class EffectThread { public: // default priority is same as HIDL: ANDROID_PRIORITY_URGENT_AUDIO EffectThread(); virtual ~EffectThread(); // called by effect implementation. RetCode createThread(const std::string& name, const int priority = ANDROID_PRIORITY_URGENT_AUDIO); RetCode destroyThread(); RetCode startThread(); RetCode stopThread(); // Will call process() in a loop if the thread is running. void threadLoop(); // User of EffectThread must implement the effect processing logic in this method. virtual void process() = 0; const int MAX_TASK_COMM_LEN = 15; private: std::mutex mMutex; std::condition_variable mCv; bool mExit GUARDED_BY(mMutex) = false; bool mStop GUARDED_BY(mMutex) = true; std::thread mThread; int mPriority; std::string mName; }; } // namespace aidl::android::hardware::audio::effect