mirror of
https://github.com/Evolution-X/hardware_interfaces
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find . -name "*.h" -exec sed -i 's/HIDL_GENERATED_\(.*\)_H_/\U\1_H/g' {}
+
They now match what would be generated by -Lc++-impl. This prevents
confusion over whether or not the files are autogenerated.
Change-Id: I4aa89a39907024aa9525df71ff3715979f431357
Similar commit: https://android-review.googlesource.com/#/c/305996/
Test: pass
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
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#define ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
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#include <system/audio_effect.h>
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#include <android/hardware/audio/effect/2.0/IEffectsFactory.h>
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#include <hidl/Status.h>
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#include <hidl/MQDescriptor.h>
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namespace android {
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namespace hardware {
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namespace audio {
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namespace effect {
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namespace V2_0 {
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namespace implementation {
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using ::android::hardware::audio::common::V2_0::Uuid;
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using ::android::hardware::audio::effect::V2_0::EffectDescriptor;
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using ::android::hardware::audio::effect::V2_0::IEffect;
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using ::android::hardware::audio::effect::V2_0::IEffectsFactory;
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using ::android::hardware::audio::effect::V2_0::Result;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::hidl_string;
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using ::android::sp;
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struct EffectsFactory : public IEffectsFactory {
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// Methods from ::android::hardware::audio::effect::V2_0::IEffectsFactory follow.
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Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb) override;
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Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb) override;
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Return<void> createEffect(
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const Uuid& uid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb) override;
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Return<void> debugDump(const hidl_handle& fd) override;
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private:
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static sp<IEffect> dispatchEffectInstanceCreation(
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const effect_descriptor_t& halDescriptor, effect_handle_t handle);
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};
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extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name);
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} // namespace implementation
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} // namespace V2_0
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} // namespace effect
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} // namespace audio
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
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