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https://github.com/Evolution-X/hardware_interfaces
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Bug: 238913361 Test: atest VtsHalAudioEffectTargetTest atest VtsHalAudioEffectFactoryTargetTest atest VtsHalEqualizerTargetTest Change-Id: I94b2283ca2aa0e45715e1c9ac3ea6ad809ec2a2c
359 lines
10 KiB
C++
359 lines
10 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "VtsHalAudioEffectTargetTest"
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <aidl/Gtest.h>
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#include <aidl/Vintf.h>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android/binder_interface_utils.h>
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#include <android/binder_manager.h>
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#include <android/binder_process.h>
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#include <Utils.h>
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#include <aidl/android/hardware/audio/effect/IEffect.h>
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#include <aidl/android/hardware/audio/effect/IFactory.h>
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#include <aidl/android/media/audio/common/AudioDeviceType.h>
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#include "AudioHalBinderServiceUtil.h"
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#include "EffectHelper.h"
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#include "TestUtils.h"
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using namespace android;
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using ndk::ScopedAStatus;
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using aidl::android::hardware::audio::effect::CommandId;
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using aidl::android::hardware::audio::effect::Descriptor;
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using aidl::android::hardware::audio::effect::IEffect;
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using aidl::android::hardware::audio::effect::IFactory;
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using aidl::android::hardware::audio::effect::Parameter;
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using aidl::android::hardware::audio::effect::State;
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using aidl::android::media::audio::common::AudioDeviceType;
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class AudioEffectTest : public testing::TestWithParam<std::string>, public EffectHelper {
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public:
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AudioEffectTest() : EffectHelper(GetParam()) {}
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void SetUp() override {
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CreateEffects();
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initParamCommonFormat();
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initParamCommon();
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// initParamSpecific();
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}
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void TearDown() override {
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CloseEffects();
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DestroyEffects();
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}
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};
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TEST_P(AudioEffectTest, OpenEffectTest) {
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OpenEffects();
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}
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TEST_P(AudioEffectTest, OpenAndCloseEffect) {
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OpenEffects();
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CloseEffects();
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}
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TEST_P(AudioEffectTest, CloseUnopenedEffectTest) {
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CloseEffects();
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}
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TEST_P(AudioEffectTest, DoubleOpenCloseEffects) {
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OpenEffects();
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CloseEffects();
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OpenEffects();
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CloseEffects();
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OpenEffects();
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OpenEffects();
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CloseEffects();
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OpenEffects();
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CloseEffects();
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CloseEffects();
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}
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TEST_P(AudioEffectTest, GetDescriptors) {
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GetEffectDescriptors();
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}
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TEST_P(AudioEffectTest, DescriptorIdExistAndUnique) {
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auto checker = [&](const std::shared_ptr<IEffect>& effect) {
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Descriptor desc;
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std::vector<Descriptor::Identity> idList;
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EXPECT_IS_OK(effect->getDescriptor(&desc));
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QueryEffects(desc.common.id.type, desc.common.id.uuid, &idList);
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EXPECT_EQ(idList.size(), 1UL);
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};
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ForEachEffect(checker);
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// Check unique with a set
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auto stringHash = [](const Descriptor::Identity& id) {
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return std::hash<std::string>()(id.toString());
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};
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auto vec = GetCompleteEffectIdList();
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std::unordered_set<Descriptor::Identity, decltype(stringHash)> idSet(0, stringHash);
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for (auto it : vec) {
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EXPECT_EQ(idSet.count(it), 0UL);
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idSet.insert(it);
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}
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}
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/// State testing.
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// An effect instance is in INIT state by default after it was created.
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TEST_P(AudioEffectTest, InitStateAfterCreation) {
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ExpectState(State::INIT);
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}
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// An effect instance transfer to INIT state after it was open successfully with IEffect.open().
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TEST_P(AudioEffectTest, IdleStateAfterOpen) {
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OpenEffects();
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// An effect instance is in PROCESSING state after it receive an START command.
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TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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CloseEffects();
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}
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// An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
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TEST_P(AudioEffectTest, IdleStateAfterStop) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
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TEST_P(AudioEffectTest, IdleStateAfterReset) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::RESET);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// An effect instance transfer to INIT if instance receive a close() call.
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TEST_P(AudioEffectTest, InitStateAfterClose) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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ExpectState(State::INIT);
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}
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// An effect instance shouldn't accept any command before open.
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TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
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ExpectState(State::INIT);
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CommandEffectsExpectStatus(CommandId::START, EX_ILLEGAL_STATE);
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CommandEffectsExpectStatus(CommandId::STOP, EX_ILLEGAL_STATE);
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CommandEffectsExpectStatus(CommandId::RESET, EX_ILLEGAL_STATE);
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ExpectState(State::INIT);
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}
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// No-op when receive STOP command in IDLE state.
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TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
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ExpectState(State::INIT);
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OpenEffects();
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ExpectState(State::IDLE);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// No-op when receive STOP command in IDLE state.
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TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
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ExpectState(State::INIT);
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OpenEffects();
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ExpectState(State::IDLE);
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CommandEffects(CommandId::RESET);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// Repeat START and STOP command.
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TEST_P(AudioEffectTest, RepeatStartAndStop) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// Repeat START and RESET command.
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TEST_P(AudioEffectTest, RepeatStartAndReset) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::RESET);
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ExpectState(State::IDLE);
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::RESET);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// Repeat START and STOP command, try to close at PROCESSING state.
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TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
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OpenEffects();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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CloseEffects(EX_ILLEGAL_STATE);
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// cleanup
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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}
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// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
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TEST_P(AudioEffectTest, DestroyOpenEffects) {
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// cleanup all effects.
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CloseEffects();
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DestroyEffects();
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// open effects, destroy without close, expect to get EX_ILLEGAL_STATE status.
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CreateEffects();
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OpenEffects();
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DestroyEffects(EX_ILLEGAL_STATE, 1);
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CloseEffects();
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}
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/// Parameter testing.
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// Verify parameters pass in open can be successfully get.
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TEST_P(AudioEffectTest, VerifyParametersAfterOpen) {
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OpenEffects();
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VerifyParameters();
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CloseEffects();
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}
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// Verify parameters pass in set can be successfully get.
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TEST_P(AudioEffectTest, SetAndGetParameter) {
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OpenEffects();
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VerifyParameters();
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initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
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44100 /* oSampleRate */);
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SetParameter();
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VerifyParameters();
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CloseEffects();
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}
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// Verify parameters pass in set can be successfully get.
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TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
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OpenEffects();
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VerifyParameters();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
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44100 /* oSampleRate */);
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SetParameter();
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VerifyParameters();
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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// Parameters kept after reset.
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TEST_P(AudioEffectTest, ResetAndVerifyParameter) {
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OpenEffects();
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VerifyParameters();
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
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44100 /* oSampleRate */);
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SetParameter();
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VerifyParameters();
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CommandEffects(CommandId::RESET);
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ExpectState(State::IDLE);
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VerifyParameters();
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CloseEffects();
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}
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// Multiple instances of same implementation running.
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TEST_P(AudioEffectTest, MultipleInstancesRunning) {
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CreateEffects(3);
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ExpectState(State::INIT);
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OpenEffects();
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ExpectState(State::IDLE);
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CommandEffects(CommandId::START);
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ExpectState(State::PROCESSING);
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initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
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44100 /* oSampleRate */);
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SetParameter();
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VerifyParameters();
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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VerifyParameters();
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CloseEffects();
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}
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// Send data to effects and expect it to consume by check statusMQ.
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TEST_P(AudioEffectTest, ExpectEffectsToConsumeDataInMQ) {
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OpenEffects();
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PrepareInputData(mWriteMQSize);
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CommandEffects(CommandId::START);
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writeToFmq(mWriteMQSize);
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readFromFmq(mWriteMQSize);
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ExpectState(State::PROCESSING);
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CommandEffects(CommandId::STOP);
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// cleanup
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CommandEffects(CommandId::STOP);
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ExpectState(State::IDLE);
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CloseEffects();
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}
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INSTANTIATE_TEST_SUITE_P(AudioEffectTestTest, AudioEffectTest,
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testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
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android::PrintInstanceNameToString);
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GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffectTest);
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int main(int argc, char** argv) {
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::testing::InitGoogleTest(&argc, argv);
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ABinderProcess_setThreadPoolMaxThreadCount(1);
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ABinderProcess_startThreadPool();
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return RUN_ALL_TESTS();
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}
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