mirror of
https://github.com/Evolution-X/hardware_interfaces
synced 2026-02-01 22:04:26 +00:00
Avoid locking for all EffectContext calls. Locking inside context seems not necessary for now as all binder calls already serialized. Add BassBoost AIDL placeholder implementation. Bug: 261646550 Test: atest VtsHalAudioEffectTargetTest Change-Id: Iaa41f013d5756801553e20b995aab5ddc845cf32
121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstddef>
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#define LOG_TAG "AHAL_HapticGeneratorSw"
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#include <Utils.h>
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#include <algorithm>
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#include <unordered_set>
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#include <android-base/logging.h>
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#include <fmq/AidlMessageQueue.h>
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#include "HapticGeneratorSw.h"
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using aidl::android::hardware::audio::effect::HapticGeneratorSw;
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using aidl::android::hardware::audio::effect::IEffect;
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using aidl::android::hardware::audio::effect::kHapticGeneratorSwImplUUID;
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using aidl::android::hardware::audio::effect::State;
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using aidl::android::media::audio::common::AudioUuid;
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extern "C" binder_exception_t createEffect(const AudioUuid* in_impl_uuid,
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std::shared_ptr<IEffect>* instanceSpp) {
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if (!in_impl_uuid || *in_impl_uuid != kHapticGeneratorSwImplUUID) {
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LOG(ERROR) << __func__ << "uuid not supported";
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return EX_ILLEGAL_ARGUMENT;
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}
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if (instanceSpp) {
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*instanceSpp = ndk::SharedRefBase::make<HapticGeneratorSw>();
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LOG(DEBUG) << __func__ << " instance " << instanceSpp->get() << " created";
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return EX_NONE;
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} else {
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LOG(ERROR) << __func__ << " invalid input parameter!";
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return EX_ILLEGAL_ARGUMENT;
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}
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}
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extern "C" binder_exception_t destroyEffect(const std::shared_ptr<IEffect>& instanceSp) {
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if (!instanceSp) {
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return EX_NONE;
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}
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State state;
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ndk::ScopedAStatus status = instanceSp->getState(&state);
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if (!status.isOk() || State::INIT != state) {
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LOG(ERROR) << __func__ << " instance " << instanceSp.get()
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<< " in state: " << toString(state) << ", status: " << status.getDescription();
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return EX_ILLEGAL_STATE;
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}
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LOG(DEBUG) << __func__ << " instance " << instanceSp.get() << " destroyed";
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return EX_NONE;
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}
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namespace aidl::android::hardware::audio::effect {
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ndk::ScopedAStatus HapticGeneratorSw::getDescriptor(Descriptor* _aidl_return) {
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LOG(DEBUG) << __func__ << kDescriptor.toString();
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*_aidl_return = kDescriptor;
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return ndk::ScopedAStatus::ok();
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}
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ndk::ScopedAStatus HapticGeneratorSw::setParameterSpecific(const Parameter::Specific& specific) {
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RETURN_IF(Parameter::Specific::hapticGenerator != specific.getTag(), EX_ILLEGAL_ARGUMENT,
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"EffectNotSupported");
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mSpecificParam = specific.get<Parameter::Specific::hapticGenerator>();
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LOG(DEBUG) << __func__ << " success with: " << specific.toString();
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return ndk::ScopedAStatus::ok();
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}
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ndk::ScopedAStatus HapticGeneratorSw::getParameterSpecific(const Parameter::Id& id,
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Parameter::Specific* specific) {
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auto tag = id.getTag();
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RETURN_IF(Parameter::Id::hapticGeneratorTag != tag, EX_ILLEGAL_ARGUMENT, "wrongIdTag");
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specific->set<Parameter::Specific::hapticGenerator>(mSpecificParam);
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return ndk::ScopedAStatus::ok();
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}
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std::shared_ptr<EffectContext> HapticGeneratorSw::createContext(const Parameter::Common& common) {
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if (mContext) {
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LOG(DEBUG) << __func__ << " context already exist";
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} else {
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mContext = std::make_shared<HapticGeneratorSwContext>(1 /* statusFmqDepth */, common);
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}
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return mContext;
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}
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std::shared_ptr<EffectContext> HapticGeneratorSw::getContext() {
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return mContext;
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}
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RetCode HapticGeneratorSw::releaseContext() {
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if (mContext) {
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mContext.reset();
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}
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return RetCode::SUCCESS;
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}
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// Processing method running in EffectWorker thread.
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IEffect::Status HapticGeneratorSw::effectProcessImpl(float* in, float* out, int samples) {
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// TODO: get data buffer and process.
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LOG(DEBUG) << __func__ << " in " << in << " out " << out << " samples " << samples;
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for (int i = 0; i < samples; i++) {
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*out++ = *in++;
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}
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return {STATUS_OK, samples, samples};
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}
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} // namespace aidl::android::hardware::audio::effect
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