Files
hardware_interfaces/audio/effect/2.0/IPresetReverbEffect.hal
Mikhail Naganov 40be06cdf3 Define HAL for audio effects
Created after hardware/audio_effect.h with the following changes:

 - names changed to satisfy HAL style guide;

 - defined an interface per effect, an interface method
   per command, and getter / setter methods for properties;

 - retained methods for executing proprietary commands
   and accessing proprietary properties, only to be used
   for third-party software effects;

 - HIDL vector type is used instead of count / array pairs;

 - provider callback changed to be used over RPC;

 - 'dump' is method is already defined by generated code.

Note that audio data is currently transferred using AudioBuffers,
which is not effective due to memory copy and HwBinder transaction
involved. The transfer method will be changed to FastMessageQueue.

Bug: 30222631
Test: make
Change-Id: Ic8ea5c19688610ebe642c7597d2bcfa3226977e7
2016-10-07 15:11:25 -07:00

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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect@2.0;
import android.hardware.audio.common@2.0;
import IEffect;
interface IPresetReverbEffect extends IEffect {
enum Preset {
NONE, // no reverb or reflections
SMALLROOM, // a small room less than five meters in length
MEDIUMROOM, // a medium room with a length of ten meters or less
LARGEROOM, // a large-sized room suitable for live performances
MEDIUMHALL, // a medium-sized hall
LARGEHALL, // a large-sized hall suitable for a full orchestra
PLATE, // synthesis of the traditional plate reverb
LAST = PLATE
};
setPreset(Preset preset) generates (Result retval);
getPreset() generates (Result retval, Preset preset);
};