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https://github.com/Evolution-X/hardware_interfaces
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Bug: 238913361 Test: atest VtsHalAudioEffectTargetTest atest VtsHalAudioEffectFactoryTargetTest atest VtsHalEqualizerTargetTest Change-Id: I94b2283ca2aa0e45715e1c9ac3ea6ad809ec2a2c
106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <aidl/android/hardware/audio/effect/BnEffect.h>
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#include <fmq/AidlMessageQueue.h>
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#include <cstdlib>
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#include <memory>
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#include "effect-impl/EffectContext.h"
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#include "effect-impl/EffectTypes.h"
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#include "effect-impl/EffectUUID.h"
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#include "effect-impl/EffectWorker.h"
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namespace aidl::android::hardware::audio::effect {
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class EqualizerSwContext : public EffectContext {
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public:
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EqualizerSwContext(int statusDepth, int inBufferSize, int outBufferSize)
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: EffectContext(statusDepth, inBufferSize, outBufferSize) {
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LOG(DEBUG) << __func__;
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}
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private:
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// Add equalizer specific context for processing here
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};
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class EqualizerSw : public BnEffect, EffectWorker {
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public:
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EqualizerSw() {
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Equalizer::Capability eqCap = {.bandFrequencies = mBandFrequency, .presets = mPresets};
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mDesc.capability.set<Capability::equalizer>(eqCap);
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LOG(DEBUG) << __func__;
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};
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~EqualizerSw() {
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cleanUp();
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LOG(DEBUG) << __func__;
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};
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ndk::ScopedAStatus open(const Parameter::Common& common, const Parameter::Specific& specific,
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OpenEffectReturn* _aidl_return) override;
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ndk::ScopedAStatus close() override;
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ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
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ndk::ScopedAStatus getState(State* _aidl_return) override;
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ndk::ScopedAStatus command(CommandId in_commandId) override;
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ndk::ScopedAStatus setParameter(const Parameter& in_param) override;
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ndk::ScopedAStatus getParameter(const Parameter::Id& in_paramId,
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Parameter* _aidl_return) override;
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IEffect::Status effectProcessImpl() override;
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private:
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// Effect descriptor.
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Descriptor mDesc = {.common = {.id = {.type = EqualizerTypeUUID, .uuid = EqualizerSwImplUUID}}};
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// Parameters.
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Parameter::Common mCommonParam;
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Equalizer mEqualizerParam; // TODO: the equalizer parameter needs to update
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// Instance state INIT by default.
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State mState = State::INIT;
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int mPreset = PRESET_CUSTOM; // the current preset
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const std::vector<Equalizer::BandFrequency> mBandFrequency = {{0, 30000, 120000},
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{1, 120001, 460000},
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{2, 460001, 1800000},
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{3, 1800001, 7000000},
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{4, 7000001, 20000000}};
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// preset band level
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std::vector<Equalizer::BandLevel> mBandLevels = {{0, 3}, {1, 0}, {2, 0}, {3, 0}, {4, 3}};
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// presets supported by the device
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const std::vector<Equalizer::Preset> mPresets = {
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{0, "Normal"}, {1, "Classical"}, {2, "Dance"}, {3, "Flat"}, {4, "Folk"},
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{5, "Heavy Metal"}, {6, "Hip Hop"}, {7, "Jazz"}, {8, "Pop"}, {9, "Rock"}};
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static const int NUM_OF_BANDS = 5;
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static const int NUM_OF_PRESETS = 10;
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static const int PRESET_CUSTOM = -1;
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// Equalizer worker context
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std::shared_ptr<EqualizerSwContext> mContext;
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ndk::ScopedAStatus setCommonParameter(const Parameter::Common& common_param);
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ndk::ScopedAStatus setSpecificParameter(const Parameter::Specific& specific);
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ndk::ScopedAStatus getSpecificParameter(Parameter::Specific::Id id,
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Parameter::Specific* specific);
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void cleanUp();
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IEffect::Status status(binder_status_t status, size_t consumed, size_t produced);
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};
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} // namespace aidl::android::hardware::audio::effect
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