mirror of
https://github.com/Evolution-X/hardware_interfaces
synced 2026-02-02 10:05:19 +00:00
380 lines
15 KiB
C++
380 lines
15 KiB
C++
/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#undef LOG_TAG
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#define LOG_TAG "VtsHalGraphicsAllocatorAidl_TargetTest"
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#include <aidl/Vintf.h>
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#include <aidl/android/hardware/graphics/allocator/AllocationError.h>
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#include <aidl/android/hardware/graphics/allocator/AllocationResult.h>
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#include <aidl/android/hardware/graphics/allocator/IAllocator.h>
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#include <aidl/android/hardware/graphics/common/BufferUsage.h>
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#include <aidl/android/hardware/graphics/common/PixelFormat.h>
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#include <aidlcommonsupport/NativeHandle.h>
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#include <android/binder_manager.h>
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#include <android/hardware/graphics/mapper/4.0/IMapper.h>
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#include <gtest/gtest.h>
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#include <hidl/GtestPrinter.h>
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#include <hidl/ServiceManagement.h>
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#include <hwui/Bitmap.h>
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#include <renderthread/EglManager.h>
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#include <utils/GLUtils.h>
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#include <vndk/hardware_buffer.h>
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#include <initializer_list>
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#include <optional>
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#include <string>
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#include <tuple>
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using namespace aidl::android::hardware::graphics::allocator;
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using namespace aidl::android::hardware::graphics::common;
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using namespace android;
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using namespace android::hardware;
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using namespace android::hardware::graphics::mapper::V4_0;
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using android::uirenderer::AutoEglImage;
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using android::uirenderer::AutoGLFramebuffer;
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using android::uirenderer::AutoSkiaGlTexture;
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using android::uirenderer::renderthread::EglManager;
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static constexpr uint64_t pack(const std::initializer_list<BufferUsage>& usages) {
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uint64_t ret = 0;
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for (const auto u : usages) {
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ret |= static_cast<uint64_t>(u);
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}
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return ret;
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}
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static constexpr hardware::graphics::common::V1_2::PixelFormat cast(PixelFormat format) {
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return static_cast<hardware::graphics::common::V1_2::PixelFormat>(format);
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}
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class BufferHandle {
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sp<IMapper> mMapper;
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native_handle_t* mRawHandle;
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bool mImported = false;
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uint32_t mStride;
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const IMapper::BufferDescriptorInfo mInfo;
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BufferHandle(const BufferHandle&) = delete;
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void operator=(const BufferHandle&) = delete;
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public:
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BufferHandle(const sp<IMapper> mapper, native_handle_t* handle, bool imported, uint32_t stride,
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const IMapper::BufferDescriptorInfo& info)
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: mMapper(mapper), mRawHandle(handle), mImported(imported), mStride(stride), mInfo(info) {}
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~BufferHandle() {
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if (mRawHandle == nullptr) return;
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if (mImported) {
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Error error = mMapper->freeBuffer(mRawHandle);
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EXPECT_EQ(Error::NONE, error) << "failed to free buffer " << mRawHandle;
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} else {
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native_handle_close(mRawHandle);
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native_handle_delete(mRawHandle);
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}
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}
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uint32_t stride() const { return mStride; }
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AHardwareBuffer_Desc describe() const {
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return {
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.width = mInfo.width,
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.height = mInfo.height,
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.layers = mInfo.layerCount,
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.format = static_cast<uint32_t>(mInfo.format),
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.usage = mInfo.usage,
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.stride = stride(),
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.rfu0 = 0,
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.rfu1 = 0,
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};
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}
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AHardwareBuffer* createAHardwareBuffer() const {
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auto desc = describe();
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AHardwareBuffer* buffer = nullptr;
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int err = AHardwareBuffer_createFromHandle(
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&desc, mRawHandle, AHARDWAREBUFFER_CREATE_FROM_HANDLE_METHOD_CLONE, &buffer);
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EXPECT_EQ(0, err) << "Failed to AHardwareBuffer_createFromHandle";
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return err ? nullptr : buffer;
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}
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};
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class GraphicsTestsBase {
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private:
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std::shared_ptr<IAllocator> mAllocator;
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sp<IMapper> mMapper;
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protected:
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void Initialize(std::string allocatorService, std::string mapperService) {
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mAllocator = IAllocator::fromBinder(
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ndk::SpAIBinder(AServiceManager_checkService(allocatorService.c_str())));
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mMapper = IMapper::getService(mapperService);
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ASSERT_NE(nullptr, mAllocator.get()) << "failed to get allocator service";
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ASSERT_NE(nullptr, mMapper.get()) << "failed to get mapper service";
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ASSERT_FALSE(mMapper->isRemote()) << "mapper is not in passthrough mode";
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}
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public:
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BufferDescriptor createDescriptor(const IMapper::BufferDescriptorInfo& descriptorInfo) {
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BufferDescriptor descriptor;
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mMapper->createDescriptor(
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descriptorInfo, [&](const auto& tmpError, const auto& tmpDescriptor) {
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ASSERT_EQ(Error::NONE, tmpError) << "failed to create descriptor";
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descriptor = tmpDescriptor;
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});
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return descriptor;
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}
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std::unique_ptr<BufferHandle> allocate(const IMapper::BufferDescriptorInfo& descriptorInfo) {
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auto descriptor = createDescriptor(descriptorInfo);
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if (::testing::Test::HasFatalFailure()) {
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return nullptr;
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}
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AllocationResult result;
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auto status = mAllocator->allocate(descriptor, 1, &result);
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if (!status.isOk()) {
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status_t error = status.getExceptionCode();
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if (error == EX_SERVICE_SPECIFIC) {
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error = status.getServiceSpecificError();
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EXPECT_NE(OK, error) << "Failed to set error properly";
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} else {
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EXPECT_EQ(OK, error) << "Allocation transport failure";
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}
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return nullptr;
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} else {
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return std::make_unique<BufferHandle>(mMapper, dupFromAidl(result.buffers[0]), false,
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result.stride, descriptorInfo);
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}
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}
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bool isSupported(const IMapper::BufferDescriptorInfo& descriptorInfo) {
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bool ret = false;
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EXPECT_TRUE(mMapper->isSupported(descriptorInfo,
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[&](auto error, bool supported) {
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ASSERT_EQ(Error::NONE, error);
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ret = supported;
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})
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.isOk());
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return ret;
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}
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};
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class GraphicsAllocatorAidlTests
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: public GraphicsTestsBase,
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public ::testing::TestWithParam<std::tuple<std::string, std::string>> {
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public:
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void SetUp() override { Initialize(std::get<0>(GetParam()), std::get<1>(GetParam())); }
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void TearDown() override {}
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};
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struct FlushMethod {
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std::string name;
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std::function<void(EglManager&)> func;
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};
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class GraphicsFrontBufferTests
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: public GraphicsTestsBase,
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public ::testing::TestWithParam<std::tuple<std::string, std::string, FlushMethod>> {
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private:
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EglManager eglManager;
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std::function<void(EglManager&)> flush;
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public:
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void SetUp() override {
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Initialize(std::get<0>(GetParam()), std::get<1>(GetParam()));
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flush = std::get<2>(GetParam()).func;
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eglManager.initialize();
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}
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void TearDown() override { eglManager.destroy(); }
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void fillWithGpu(AHardwareBuffer* buffer, float red, float green, float blue, float alpha) {
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const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(buffer);
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AutoEglImage eglImage(eglManager.eglDisplay(), clientBuffer);
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AutoSkiaGlTexture glTexture;
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AutoGLFramebuffer glFbo;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage.image);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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glTexture.mTexture, 0);
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AHardwareBuffer_Desc desc;
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AHardwareBuffer_describe(buffer, &desc);
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glViewport(0, 0, desc.width, desc.height);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(red, green, blue, alpha);
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glClear(GL_COLOR_BUFFER_BIT);
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flush(eglManager);
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}
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void fillWithGpu(AHardwareBuffer* buffer, /*RGBA*/ uint32_t color) {
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// Keep it simple for now
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static_assert(__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__);
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float a = float((color >> 24) & 0xff) / 255.0f;
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float b = float((color >> 16) & 0xff) / 255.0f;
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float g = float((color >> 8) & 0xff) / 255.0f;
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float r = float((color)&0xff) / 255.0f;
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fillWithGpu(buffer, r, g, b, a);
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}
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};
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TEST_P(GraphicsAllocatorAidlTests, CreateDescriptorBasic) {
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ASSERT_NO_FATAL_FAILURE(createDescriptor({
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.name = "CPU_8888",
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.width = 64,
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.height = 64,
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.layerCount = 1,
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.format = cast(PixelFormat::RGBA_8888),
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.usage = pack({BufferUsage::CPU_WRITE_OFTEN, BufferUsage::CPU_READ_OFTEN}),
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.reservedSize = 0,
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}));
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}
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TEST_P(GraphicsAllocatorAidlTests, CanAllocate) {
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auto buffer = allocate({
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.name = "CPU_8888",
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.width = 64,
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.height = 64,
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.layerCount = 1,
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.format = cast(PixelFormat::RGBA_8888),
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.usage = pack({BufferUsage::CPU_WRITE_OFTEN, BufferUsage::CPU_READ_OFTEN}),
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.reservedSize = 0,
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});
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ASSERT_NE(nullptr, buffer.get());
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EXPECT_GE(buffer->stride(), 64);
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}
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TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToCpu) {
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IMapper::BufferDescriptorInfo info{
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.name = "CPU_8888",
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.width = 64,
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.height = 64,
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.layerCount = 1,
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.format = cast(PixelFormat::RGBA_8888),
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.usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::CPU_READ_OFTEN,
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BufferUsage::FRONT_BUFFER}),
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.reservedSize = 0,
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};
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const bool supported = isSupported(info);
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auto buffer = allocate(info);
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if (!supported) {
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ASSERT_EQ(nullptr, buffer.get())
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<< "Allocation succeeded, but IMapper::isSupported was false";
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GTEST_SKIP();
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} else {
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ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true";
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}
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AHardwareBuffer* ahb = buffer->createAHardwareBuffer();
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ASSERT_NE(nullptr, ahb);
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// We draw 3 times with 3 different colors to ensure the flush is consistently flushing.
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// Particularly for glFlush() there's occasions where it seems something triggers a flush
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// to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER
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// bound buffers it is supposed to consistently flush.
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for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) {
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fillWithGpu(ahb, color);
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uint32_t* addr;
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ASSERT_EQ(0, AHardwareBuffer_lock(ahb, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN, -1, nullptr,
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(void**)&addr));
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// Spot check a few pixels
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EXPECT_EQ(color, addr[0]);
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EXPECT_EQ(color, addr[32 + (32 * buffer->stride())]);
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AHardwareBuffer_unlock(ahb, nullptr);
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}
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AHardwareBuffer_release(ahb);
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}
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TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToGpu) {
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IMapper::BufferDescriptorInfo info{
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.name = "CPU_8888",
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.width = 64,
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.height = 64,
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.layerCount = 1,
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.format = cast(PixelFormat::RGBA_8888),
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.usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::GPU_TEXTURE,
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BufferUsage::FRONT_BUFFER}),
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.reservedSize = 0,
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};
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const bool supported = isSupported(info);
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auto buffer = allocate(info);
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if (!supported) {
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ASSERT_EQ(nullptr, buffer.get())
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<< "Allocation succeeded, but IMapper::isSupported was false";
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GTEST_SKIP();
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} else {
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ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true";
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}
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AHardwareBuffer* ahb = buffer->createAHardwareBuffer();
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ASSERT_NE(nullptr, ahb);
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// We draw 3 times with 3 different colors to ensure the flush is consistently flushing.
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// Particularly for glFlush() there's occasions where it seems something triggers a flush
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// to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER
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// bound buffers it is supposed to consistently flush.
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for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) {
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fillWithGpu(ahb, color);
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sk_sp<Bitmap> hwBitmap = Bitmap::createFrom(ahb, SkColorSpace::MakeSRGB());
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SkBitmap cpuBitmap = hwBitmap->getSkBitmap();
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// Spot check a few pixels
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EXPECT_EQ(color, *cpuBitmap.getAddr32(0, 0));
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EXPECT_EQ(color, *cpuBitmap.getAddr32(16, 30));
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}
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AHardwareBuffer_release(ahb);
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}
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GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsAllocatorAidlTests);
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INSTANTIATE_TEST_CASE_P(
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PerInstance, GraphicsAllocatorAidlTests,
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testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)),
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testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor))),
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PrintInstanceTupleNameToString<>);
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const auto FlushMethodsValues = testing::Values(
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FlushMethod{"glFinish", [](EglManager&) { glFinish(); }},
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FlushMethod{"glFlush",
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[](EglManager&) {
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glFlush();
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// Since the goal is to verify that glFlush() actually flushes, we can't
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// wait on any sort of fence since that will change behavior So instead we
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// just sleep & hope
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sleep(1);
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}},
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FlushMethod{"eglClientWaitSync", [](EglManager& eglManager) {
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EGLDisplay display = eglManager.eglDisplay();
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EGLSyncKHR fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
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eglClientWaitSyncKHR(display, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
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EGL_FOREVER_KHR);
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eglDestroySyncKHR(display, fence);
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}});
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GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsFrontBufferTests);
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INSTANTIATE_TEST_CASE_P(
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PerInstance, GraphicsFrontBufferTests,
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testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)),
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testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor)),
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FlushMethodsValues),
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[](auto info) -> std::string {
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std::string name = std::to_string(info.index) + "/" + std::get<2>(info.param).name;
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return Sanitize(name);
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});
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