Files
hardware_interfaces/audio/effect/all-versions/default/EffectsFactory.cpp
Mikhail Naganov 7d01538eec Audio HAL V7.1: Update the default implementation
Split versions of "common" and "core" types from
the version of the interfaces. "Common" and "core"
versions are set to 7.0.

Implemented new methods of V7.1 interfaces.

Bug: 214426419
Test: m android.hardware.audio@7.1-impl
Test: m android.hardware.audio@7.0-impl
Test: m android.hardware.audio.effect@7.0-impl
Test: m android.hardware.audio@6.0-impl
Change-Id: Ic4c44d4ac9bbfa7b62695866b9aa7473658390b2
2022-01-25 01:24:52 +00:00

234 lines
8.8 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "EffectFactoryHAL"
#include "EffectsFactory.h"
#include "AcousticEchoCancelerEffect.h"
#include "AutomaticGainControlEffect.h"
#include "BassBoostEffect.h"
#include "DownmixEffect.h"
#include "Effect.h"
#include "EnvironmentalReverbEffect.h"
#include "EqualizerEffect.h"
#include "LoudnessEnhancerEffect.h"
#include "NoiseSuppressionEffect.h"
#include "PresetReverbEffect.h"
#include "VirtualizerEffect.h"
#include "VisualizerEffect.h"
#include "common/all-versions/default/EffectMap.h"
#include <UuidUtils.h>
#include <android/log.h>
#include <media/EffectsFactoryApi.h>
#include <system/audio_effects/effect_aec.h>
#include <system/audio_effects/effect_agc.h>
#include <system/audio_effects/effect_bassboost.h>
#include <system/audio_effects/effect_downmix.h>
#include <system/audio_effects/effect_environmentalreverb.h>
#include <system/audio_effects/effect_equalizer.h>
#include <system/audio_effects/effect_loudnessenhancer.h>
#include <system/audio_effects/effect_ns.h>
#include <system/audio_effects/effect_presetreverb.h>
#include <system/audio_effects/effect_virtualizer.h>
#include <system/audio_effects/effect_visualizer.h>
#include <util/EffectUtils.h>
namespace android {
namespace hardware {
namespace audio {
namespace effect {
namespace CPP_VERSION {
namespace implementation {
using ::android::hardware::audio::common::COMMON_TYPES_CPP_VERSION::implementation::UuidUtils;
// static
sp<IEffect> EffectsFactory::dispatchEffectInstanceCreation(const effect_descriptor_t& halDescriptor,
effect_handle_t handle) {
const effect_uuid_t* halUuid = &halDescriptor.type;
if (memcmp(halUuid, FX_IID_AEC, sizeof(effect_uuid_t)) == 0) {
return new AcousticEchoCancelerEffect(handle);
} else if (memcmp(halUuid, FX_IID_AGC, sizeof(effect_uuid_t)) == 0) {
return new AutomaticGainControlEffect(handle);
} else if (memcmp(halUuid, SL_IID_BASSBOOST, sizeof(effect_uuid_t)) == 0) {
return new BassBoostEffect(handle);
} else if (memcmp(halUuid, EFFECT_UIID_DOWNMIX, sizeof(effect_uuid_t)) == 0) {
return new DownmixEffect(handle);
} else if (memcmp(halUuid, SL_IID_ENVIRONMENTALREVERB, sizeof(effect_uuid_t)) == 0) {
return new EnvironmentalReverbEffect(handle);
} else if (memcmp(halUuid, SL_IID_EQUALIZER, sizeof(effect_uuid_t)) == 0) {
return new EqualizerEffect(handle);
} else if (memcmp(halUuid, FX_IID_LOUDNESS_ENHANCER, sizeof(effect_uuid_t)) == 0) {
return new LoudnessEnhancerEffect(handle);
} else if (memcmp(halUuid, FX_IID_NS, sizeof(effect_uuid_t)) == 0) {
return new NoiseSuppressionEffect(handle);
} else if (memcmp(halUuid, SL_IID_PRESETREVERB, sizeof(effect_uuid_t)) == 0) {
return new PresetReverbEffect(handle);
} else if (memcmp(halUuid, SL_IID_VIRTUALIZER, sizeof(effect_uuid_t)) == 0) {
return new VirtualizerEffect(handle);
} else if (memcmp(halUuid, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0) {
return new VisualizerEffect(handle);
}
const bool isInput =
(halDescriptor.flags & EFFECT_FLAG_TYPE_PRE_PROC) == EFFECT_FLAG_TYPE_PRE_PROC;
return new Effect(isInput, handle);
}
// Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffectsFactory follow.
Return<void> EffectsFactory::getAllDescriptors(getAllDescriptors_cb _hidl_cb) {
Result retval(Result::OK);
hidl_vec<EffectDescriptor> result;
uint32_t numEffects;
status_t status;
restart:
numEffects = 0;
status = EffectQueryNumberEffects(&numEffects);
if (status != OK) {
retval = Result::NOT_INITIALIZED;
ALOGE("Error querying number of effects: %s", strerror(-status));
goto exit;
}
result.resize(numEffects);
for (uint32_t i = 0; i < numEffects; ++i) {
effect_descriptor_t halDescriptor;
status = EffectQueryEffect(i, &halDescriptor);
if (status == OK) {
EffectUtils::effectDescriptorFromHal(halDescriptor, &result[i]);
} else {
ALOGE("Error querying effect at position %d / %d: %s", i, numEffects,
strerror(-status));
switch (status) {
case -ENOSYS: {
// Effect list has changed.
goto restart;
}
case -ENOENT: {
// No more effects available.
result.resize(i);
break;
}
default: {
result.resize(0);
retval = Result::NOT_INITIALIZED;
}
}
break;
}
}
exit:
_hidl_cb(retval, result);
return Void();
}
Return<void> EffectsFactory::getDescriptor(const Uuid& uuid, getDescriptor_cb _hidl_cb) {
effect_uuid_t halUuid;
UuidUtils::uuidToHal(uuid, &halUuid);
effect_descriptor_t halDescriptor;
status_t status = EffectGetDescriptor(&halUuid, &halDescriptor);
EffectDescriptor descriptor;
EffectUtils::effectDescriptorFromHal(halDescriptor, &descriptor);
Result retval(Result::OK);
if (status != OK) {
ALOGE("Error querying effect descriptor for %s: %s",
UuidUtils::uuidToString(halUuid).c_str(), strerror(-status));
if (status == -ENOENT) {
retval = Result::INVALID_ARGUMENTS;
} else {
retval = Result::NOT_INITIALIZED;
}
}
_hidl_cb(retval, descriptor);
return Void();
}
#if MAJOR_VERSION <= 5
Return<void> EffectsFactory::createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle,
EffectsFactory::createEffect_cb _hidl_cb) {
return createEffectImpl(uuid, session, ioHandle, AUDIO_PORT_HANDLE_NONE, _hidl_cb);
}
#else
Return<void> EffectsFactory::createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle,
int32_t device,
EffectsFactory::createEffect_cb _hidl_cb) {
return createEffectImpl(uuid, session, ioHandle, device, _hidl_cb);
}
#endif
Return<void> EffectsFactory::createEffectImpl(const Uuid& uuid, int32_t session, int32_t ioHandle,
int32_t device, createEffect_cb _hidl_cb) {
effect_uuid_t halUuid;
UuidUtils::uuidToHal(uuid, &halUuid);
effect_handle_t handle;
Result retval(Result::OK);
status_t status;
if (session == AUDIO_SESSION_DEVICE) {
status = EffectCreateOnDevice(&halUuid, device, ioHandle, &handle);
} else {
status = EffectCreate(&halUuid, session, ioHandle, &handle);
}
sp<IEffect> effect;
uint64_t effectId = EffectMap::INVALID_ID;
if (status == OK) {
effect_descriptor_t halDescriptor;
memset(&halDescriptor, 0, sizeof(effect_descriptor_t));
status = (*handle)->get_descriptor(handle, &halDescriptor);
if (status == OK) {
effect = dispatchEffectInstanceCreation(halDescriptor, handle);
effectId = EffectMap::getInstance().add(handle);
} else {
ALOGE("Error querying effect descriptor for %s: %s",
UuidUtils::uuidToString(halUuid).c_str(), strerror(-status));
EffectRelease(handle);
}
}
if (status != OK) {
ALOGE("Error creating effect %s: %s", UuidUtils::uuidToString(halUuid).c_str(),
strerror(-status));
if (status == -ENOENT) {
retval = Result::INVALID_ARGUMENTS;
} else {
retval = Result::NOT_INITIALIZED;
}
}
_hidl_cb(retval, effect, effectId);
return Void();
}
Return<void> EffectsFactory::debugDump(const hidl_handle& fd) {
return debug(fd, {} /* options */);
}
Return<void> EffectsFactory::debug(const hidl_handle& fd,
const hidl_vec<hidl_string>& /* options */) {
if (fd.getNativeHandle() != nullptr && fd->numFds == 1) {
EffectDumpEffects(fd->data[0]);
}
return Void();
}
IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name) {
return strcmp(name, "default") == 0 ? new EffectsFactory() : nullptr;
}
} // namespace implementation
} // namespace CPP_VERSION
} // namespace effect
} // namespace audio
} // namespace hardware
} // namespace android