Files
hardware_interfaces/audio/aidl/default/Config.cpp
Lorena Torres-Huerta db11b2db44 Add engine configuration to the AIDL Audio HAL interface.
Bug: 242678729
Test: m
Change-Id: I9f02399f6b63dca6d7a4c1a848fada0784e18b1d
2022-12-08 03:47:15 +00:00

41 lines
1.6 KiB
C++

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AHAL_Module"
#include <android-base/logging.h>
#include "core-impl/Config.h"
using aidl::android::media::audio::common::AudioHalEngineConfig;
namespace aidl::android::hardware::audio::core {
ndk::ScopedAStatus Config::getSurroundSoundConfig(SurroundSoundConfig* _aidl_return) {
SurroundSoundConfig surroundSoundConfig;
// TODO: parse from XML; for now, use empty config as default
*_aidl_return = std::move(surroundSoundConfig);
LOG(DEBUG) << __func__ << ": returning " << _aidl_return->toString();
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus Config::getEngineConfig(AudioHalEngineConfig* _aidl_return) {
AudioHalEngineConfig engineConfig;
// TODO: parse from XML; for now, use empty config as default
*_aidl_return = std::move(engineConfig);
LOG(DEBUG) << __func__ << ": returning " << _aidl_return->toString();
return ndk::ScopedAStatus::ok();
}
} // namespace aidl::android::hardware::audio::core