mirror of
https://github.com/Evolution-X/hardware_interfaces
synced 2026-02-02 16:30:57 +00:00
These utilities are for types generated from AIDL. Since the types end up in the 'aidl' namespace (NDK backend), it makes sense to keep the utilities in the same namespace. While changing the namespace, I've found numerous useless includes of 'Utils.h' and removing them, also reorganizing lists of includes along the way to match the style guide. Bug: 205884982 Test: m Test: atest --test-mapping hardware/interfaces/audio/aidl/TEST_MAPPING Change-Id: Ib23b47092364046f632f9503b92b9baff5b902f5
154 lines
6.0 KiB
C++
154 lines
6.0 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <vector>
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#include <Utils.h>
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#include <android-base/logging.h>
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#include <fmq/AidlMessageQueue.h>
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#include <aidl/android/hardware/audio/effect/BnEffect.h>
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#include "EffectTypes.h"
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namespace aidl::android::hardware::audio::effect {
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class EffectContext {
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public:
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typedef ::android::AidlMessageQueue<
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IEffect::Status, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
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StatusMQ;
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typedef ::android::AidlMessageQueue<
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float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
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DataMQ;
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EffectContext(size_t statusDepth, const Parameter::Common& common) {
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auto& input = common.input;
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auto& output = common.output;
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LOG_ALWAYS_FATAL_IF(
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input.base.format.pcm != aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
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"inputFormatNotFloat");
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LOG_ALWAYS_FATAL_IF(output.base.format.pcm !=
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aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
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"outputFormatNotFloat");
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mInputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
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input.base.format, input.base.channelMask);
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mOutputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
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output.base.format, output.base.channelMask);
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// in/outBuffer size in float (FMQ data format defined for DataMQ)
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size_t inBufferSizeInFloat = input.frameCount * mInputFrameSize / sizeof(float);
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size_t outBufferSizeInFloat = output.frameCount * mOutputFrameSize / sizeof(float);
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mStatusMQ = std::make_shared<StatusMQ>(statusDepth, true /*configureEventFlagWord*/);
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mInputMQ = std::make_shared<DataMQ>(inBufferSizeInFloat);
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mOutputMQ = std::make_shared<DataMQ>(outBufferSizeInFloat);
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if (!mStatusMQ->isValid() || !mInputMQ->isValid() || !mOutputMQ->isValid()) {
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LOG(ERROR) << __func__ << " created invalid FMQ";
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}
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mWorkBuffer.reserve(std::max(inBufferSizeInFloat, outBufferSizeInFloat));
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mCommon = common;
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}
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virtual ~EffectContext() {}
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std::shared_ptr<StatusMQ> getStatusFmq() { return mStatusMQ; }
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std::shared_ptr<DataMQ> getInputDataFmq() { return mInputMQ; }
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std::shared_ptr<DataMQ> getOutputDataFmq() { return mOutputMQ; }
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float* getWorkBuffer() { return static_cast<float*>(mWorkBuffer.data()); }
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// reset buffer status by abandon input data in FMQ
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void resetBuffer() {
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auto buffer = static_cast<float*>(mWorkBuffer.data());
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std::vector<IEffect::Status> status(mStatusMQ->availableToRead());
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mInputMQ->read(buffer, mInputMQ->availableToRead());
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}
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void dupeFmq(IEffect::OpenEffectReturn* effectRet) {
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if (effectRet) {
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effectRet->statusMQ = mStatusMQ->dupeDesc();
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effectRet->inputDataMQ = mInputMQ->dupeDesc();
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effectRet->outputDataMQ = mOutputMQ->dupeDesc();
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}
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}
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size_t getInputFrameSize() { return mInputFrameSize; }
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size_t getOutputFrameSize() { return mOutputFrameSize; }
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int getSessionId() { return mCommon.session; }
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int getIoHandle() { return mCommon.ioHandle; }
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virtual RetCode setOutputDevice(
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const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>&
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device) {
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mOutputDevice = device;
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return RetCode::SUCCESS;
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}
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virtual std::vector<aidl::android::media::audio::common::AudioDeviceDescription>
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getOutputDevice() {
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return mOutputDevice;
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}
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virtual RetCode setAudioMode(const aidl::android::media::audio::common::AudioMode& mode) {
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mMode = mode;
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return RetCode::SUCCESS;
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}
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virtual aidl::android::media::audio::common::AudioMode getAudioMode() { return mMode; }
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virtual RetCode setAudioSource(const aidl::android::media::audio::common::AudioSource& source) {
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mSource = source;
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return RetCode::SUCCESS;
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}
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virtual aidl::android::media::audio::common::AudioSource getAudioSource() { return mSource; }
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virtual RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) {
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mVolumeStereo = volumeStereo;
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return RetCode::SUCCESS;
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}
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virtual Parameter::VolumeStereo getVolumeStereo() { return mVolumeStereo; }
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virtual RetCode setCommon(const Parameter::Common& common) {
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mCommon = common;
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LOG(INFO) << __func__ << mCommon.toString();
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return RetCode::SUCCESS;
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}
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virtual Parameter::Common getCommon() {
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LOG(INFO) << __func__ << mCommon.toString();
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return mCommon;
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}
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protected:
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// common parameters
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size_t mInputFrameSize;
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size_t mOutputFrameSize;
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Parameter::Common mCommon;
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std::vector<aidl::android::media::audio::common::AudioDeviceDescription> mOutputDevice;
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aidl::android::media::audio::common::AudioMode mMode;
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aidl::android::media::audio::common::AudioSource mSource;
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Parameter::VolumeStereo mVolumeStereo;
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private:
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// fmq and buffers
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std::shared_ptr<StatusMQ> mStatusMQ;
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std::shared_ptr<DataMQ> mInputMQ;
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std::shared_ptr<DataMQ> mOutputMQ;
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// TODO handle effect process input and output
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// work buffer set by effect instances, the access and update are in same thread
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std::vector<float> mWorkBuffer;
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};
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} // namespace aidl::android::hardware::audio::effect
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