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While our intention is to only re-saturate legacy sRGB, the re-saturation is usually performed globally by the composer. To avoid GPU fallback when, for example, video plays, allow the re-saturation to be applied on any legacy dataspace. This also removes the clamping after applying the re-saturation matrix, allowing the output dataspace to be scRGB. Bug: 78303195 Bug: 78025845 Test: manual Change-Id: Ic221401894789fbaf6bad944b49006163238237c