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Right now this only makes sure that extended sRGB buffers aren't corrupted by the time it hits the display. This is especially important for Ultra HDR, because display compensation is defined by the spec. Bug: 276331687 Bug: 259144781 Test: VtsHalGraphicsComposer3_ReadbackTest Change-Id: Ib6c39858289d5559ae76280ca1a0ef756f2daef0