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https://github.com/Evolution-X-Devices/device_google_wahoo
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014f714999cd2241a9aaf02834a6cdc8cca9ff68
Window animations now have rounded corners, meaning that the shader that we use is more expensive than it used to be. Because of this, we need to adjust the SF offsets, to make sure that we'll have enough time to finish the GPU composition without dropping frames. These offsets as similar to blueline's, adjusted slightly because we were getting false "frame missed" signals if composition starts too early. Bug: 122347746 Test: systrace Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
Merge "Add a new list of pinned file for the JIT in zygote experiment." am:
ece5c7f95f am: 40b7530f84
Merge "Rename persist.nfc.uicc_enabled to persist.vendor.nfc.uicc_enabled" am:
e2e5eea6a7 am: 3c6669c33e
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