sm6375-common: Force triple frame buffers This yields significantly

reduced jitter and doesn't have any measurable impact on latency.
This commit is contained in:
redgroul
2024-01-05 16:07:12 +01:00
committed by kamikaonashi
parent 1eb9cedb9a
commit 268e1fc7d9

View File

@@ -234,6 +234,7 @@ debug.sf.high_fps_early_gl_phase_offset_ns=-4000000
debug.sf.high_fps_early_phase_offset_ns=-4000000
debug.sf.high_fps_late_app_phase_offset_ns=1000000
debug.sf.high_fps_late_sf_phase_offset_ns=-4000000
ro.surface_flinger.max_frame_buffer_acquired_buffers=3
debug.sf.hw=0
debug.sf.predict_hwc_composition_strategy=0
debug.sf.treat_170m_as_sRGB=1