Make RenderEngine render to the same format as the readback buffer.

Some device's readback buffers do not support alpha, so rendering golden
images should also not use alpha.

Bug: 335805098
Test: VtsHalGraphicsComposer3_ReadbackTest
Change-Id: I153ea1707b9fd8113529b8c18fa90711acfad04e
This commit is contained in:
Alec Mouri
2024-05-13 17:09:25 +00:00
parent e3396f81f3
commit 19e90fa289

View File

@@ -59,10 +59,12 @@ class GraphicsCompositionTestBase : public ::testing::Test {
EXPECT_TRUE(mComposerClient->setPowerMode(getPrimaryDisplayId(), PowerMode::ON).isOk());
const auto format = getHasReadbackBuffer() ? mPixelFormat : common::PixelFormat::RGBA_8888;
ASSERT_NO_FATAL_FAILURE(
mTestRenderEngine = std::unique_ptr<TestRenderEngine>(new TestRenderEngine(
::android::renderengine::RenderEngineCreationArgs::Builder()
.setPixelFormat(static_cast<int>(common::PixelFormat::RGBA_8888))
.setPixelFormat(static_cast<int>(format))
.setImageCacheSize(TestRenderEngine::sMaxFrameBufferAcquireBuffers)
.setEnableProtectedContext(false)
.setPrecacheToneMapperShaderOnly(false)