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https://github.com/Evolution-X/hardware_interfaces
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Remove color management configuration in VTS
Color management is now turned on by default, so there's no reason to explicitly enable it in renderengine. Bug: 295966830 Test: builds Change-Id: I42c8afb30950081cd57072680da06895dcc02f2c
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@@ -82,13 +82,13 @@ class GraphicsCompositionTestBase : public ::testing::Test {
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ASSERT_NO_FATAL_FAILURE(
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mTestRenderEngine = std::unique_ptr<TestRenderEngine>(new TestRenderEngine(
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renderengine::RenderEngineCreationArgs::Builder()
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.setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
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.setImageCacheSize(TestRenderEngine::sMaxFrameBufferAcquireBuffers)
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.setUseColorManagerment(true)
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.setEnableProtectedContext(false)
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.setPrecacheToneMapperShaderOnly(false)
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.setContextPriority(renderengine::RenderEngine::ContextPriority::HIGH)
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.build())));
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.setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
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.setImageCacheSize(TestRenderEngine::sMaxFrameBufferAcquireBuffers)
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.setEnableProtectedContext(false)
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.setPrecacheToneMapperShaderOnly(false)
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.setContextPriority(
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renderengine::RenderEngine::ContextPriority::HIGH)
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.build())));
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renderengine::DisplaySettings clientCompositionDisplay;
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clientCompositionDisplay.physicalDisplay = Rect(mDisplayWidth, mDisplayHeight);
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@@ -70,7 +70,6 @@ class GraphicsCompositionTestBase : public ::testing::Test {
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::android::renderengine::RenderEngineCreationArgs::Builder()
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.setPixelFormat(static_cast<int>(common::PixelFormat::RGBA_8888))
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.setImageCacheSize(TestRenderEngine::sMaxFrameBufferAcquireBuffers)
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.setUseColorManagerment(true)
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.setEnableProtectedContext(false)
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.setPrecacheToneMapperShaderOnly(false)
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.setContextPriority(::android::renderengine::RenderEngine::
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