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https://github.com/Evolution-X/hardware_interfaces
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Merge changes from topic "lights-aidl-rust-derive"
* changes: lights: Add state to the example service lights aidl: Add required @Rust derive statements
This commit is contained in:
@@ -1 +1,2 @@
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c8b1e8ebb88c57dcb2c350a8d9b722e77dd864c8
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c7d3d941d303c70d1c22759a0b09e41930c1cddb
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@@ -32,7 +32,7 @@
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.light;
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLight {
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int id;
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int ordinal;
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@@ -32,7 +32,7 @@
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.light;
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLightState {
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int color;
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android.hardware.light.FlashMode flashMode;
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@@ -32,7 +32,7 @@
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.light;
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLight {
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int id;
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int ordinal;
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@@ -32,7 +32,7 @@
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.light;
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLightState {
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int color;
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android.hardware.light.FlashMode flashMode;
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@@ -22,7 +22,7 @@ import android.hardware.light.LightType;
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* A description of a single light. Multiple lights can map to the same physical
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* LED. Separate physical LEDs are always represented by separate instances.
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*/
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLight {
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/**
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* Integer ID used for controlling this light
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@@ -25,7 +25,7 @@ import android.hardware.light.FlashMode;
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* Not all lights must support all parameters. If you
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* can do something backward-compatible, do it.
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*/
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@VintfStability
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@RustDerive(Clone=true, Copy=true) @VintfStability
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parcelable HwLightState {
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/**
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* The color of the LED in ARGB.
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@@ -15,6 +15,9 @@
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*/
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//! This module implements the ILights AIDL interface.
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use std::collections::HashMap;
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use std::sync::Mutex;
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use log::info;
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use android_hardware_light::aidl::android::hardware::light::{
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@@ -23,33 +26,55 @@ use android_hardware_light::aidl::android::hardware::light::{
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use binder::{ExceptionCode, Interface, Status};
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struct Light {
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hw_light: HwLight,
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state: HwLightState,
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}
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const NUM_DEFAULT_LIGHTS: i32 = 3;
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/// Defined so we can implement the ILights AIDL interface.
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pub struct LightsService;
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pub struct LightsService {
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lights: Mutex<HashMap<i32, Light>>,
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}
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impl Interface for LightsService {}
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const NUM_DEFAULT_LIGHTS: i32 = 3;
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impl LightsService {
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fn new(hw_lights: impl IntoIterator<Item = HwLight>) -> Self {
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let mut lights_map = HashMap::new();
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for hw_light in hw_lights {
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lights_map.insert(hw_light.id, Light { hw_light, state: Default::default() });
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}
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Self { lights: Mutex::new(lights_map) }
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}
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}
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impl Default for LightsService {
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fn default() -> Self {
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let id_mapping_closure =
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|light_id| HwLight { id: light_id, ordinal: light_id, r#type: LightType::BACKLIGHT };
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Self::new((1..=NUM_DEFAULT_LIGHTS).map(id_mapping_closure))
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}
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}
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impl ILights for LightsService {
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fn setLightState(&self, id: i32, state: &HwLightState) -> binder::Result<()> {
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info!("Lights setting state for id={} to color {:x}", id, state.color);
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if id <= 0 || id > NUM_DEFAULT_LIGHTS {
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return Err(Status::new_exception(ExceptionCode::UNSUPPORTED_OPERATION, None));
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}
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Ok(())
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if let Some(light) = self.lights.lock().unwrap().get_mut(&id) {
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light.state = *state;
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Ok(())
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} else {
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Err(Status::new_exception(ExceptionCode::UNSUPPORTED_OPERATION, None))
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}
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}
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fn getLights(&self) -> binder::Result<Vec<HwLight>> {
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let mut lights: Vec<HwLight> = Vec::with_capacity(NUM_DEFAULT_LIGHTS.try_into().unwrap());
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for i in 1..=NUM_DEFAULT_LIGHTS {
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let light = HwLight { id: i, ordinal: i, r#type: LightType::BACKLIGHT };
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lights.push(light);
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}
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info!("Lights reporting supported lights");
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Ok(lights)
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Ok(self.lights.lock().unwrap().values().map(|light| light.hw_light).collect())
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}
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}
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@@ -35,7 +35,7 @@ fn main() {
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binder::ProcessState::set_thread_pool_max_thread_count(0);
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let lights_service = LightsService;
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let lights_service = LightsService::default();
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let lights_service_binder = BnLights::new_binder(lights_service, BinderFeatures::default());
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let service_name = format!("{}/default", LightsService::get_descriptor());
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