Game Loading Time improvement by boosting CPU via ADPF

Bug: 201769701
Test: atest android.gamemanager.cts.GameManagerTest
Change-Id: Ie4f6855214d07fd73d730f7e261484c0114f0395
This commit is contained in:
Jim Blackler
2021-11-17 16:39:37 +00:00
parent 8590b861e6
commit 7e54e604c8
5 changed files with 9 additions and 3 deletions

View File

@@ -453,7 +453,7 @@
</hal>
<hal format="aidl" optional="false">
<name>android.hardware.power</name>
<version>1-2</version>
<version>1-3</version>
<interface>
<name>IPower</name>
<instance>default</instance>

View File

@@ -49,4 +49,5 @@ enum Mode {
CAMERA_STREAMING_LOW = 12,
CAMERA_STREAMING_MID = 13,
CAMERA_STREAMING_HIGH = 14,
GAME_LOADING = 15,
}

View File

@@ -162,4 +162,9 @@ enum Mode {
* This hint indicates that camera high resolution stream is being started.
*/
CAMERA_STREAMING_HIGH,
/**
* This mode indicates that the user is waiting for loading in a game.
*/
GAME_LOADING,
}

View File

@@ -30,7 +30,7 @@ cc_binary {
shared_libs: [
"libbase",
"libbinder_ndk",
"android.hardware.power-V2-ndk",
"android.hardware.power-V3-ndk",
],
srcs: [
"main.cpp",

View File

@@ -1,7 +1,7 @@
<manifest version="1.0" type="device">
<hal format="aidl">
<name>android.hardware.power</name>
<version>2</version>
<version>3</version>
<fqname>IPower/default</fqname>
</hal>
</manifest>