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https://github.com/Evolution-X/hardware_interfaces
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Game Loading Time improvement by boosting CPU via ADPF
Bug: 201769701 Test: atest android.gamemanager.cts.GameManagerTest Change-Id: Ie4f6855214d07fd73d730f7e261484c0114f0395
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@@ -453,7 +453,7 @@
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</hal>
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<hal format="aidl" optional="false">
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<name>android.hardware.power</name>
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<version>1-2</version>
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<version>1-3</version>
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<interface>
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<name>IPower</name>
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<instance>default</instance>
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@@ -49,4 +49,5 @@ enum Mode {
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CAMERA_STREAMING_LOW = 12,
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CAMERA_STREAMING_MID = 13,
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CAMERA_STREAMING_HIGH = 14,
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GAME_LOADING = 15,
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}
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@@ -162,4 +162,9 @@ enum Mode {
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* This hint indicates that camera high resolution stream is being started.
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*/
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CAMERA_STREAMING_HIGH,
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/**
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* This mode indicates that the user is waiting for loading in a game.
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*/
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GAME_LOADING,
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}
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@@ -30,7 +30,7 @@ cc_binary {
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shared_libs: [
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"libbase",
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"libbinder_ndk",
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"android.hardware.power-V2-ndk",
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"android.hardware.power-V3-ndk",
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],
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srcs: [
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"main.cpp",
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@@ -1,7 +1,7 @@
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<manifest version="1.0" type="device">
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<hal format="aidl">
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<name>android.hardware.power</name>
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<version>2</version>
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<version>3</version>
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<fqname>IPower/default</fqname>
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</hal>
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</manifest>
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