AIDL effect: add Range for effect capabilities

Bug: 261129656
Test: Compile and build, will add usage in effect capabilities.
Change-Id: I29b80ee8b3e08fa3b6f0e5cf0e9349096adddb43
This commit is contained in:
Shunkai Yao
2023-01-24 22:56:26 +00:00
parent f4957e5586
commit 88b24b2dea
3 changed files with 132 additions and 0 deletions

View File

@@ -243,6 +243,7 @@ aidl_interface {
"android/hardware/audio/effect/Parameter.aidl",
"android/hardware/audio/effect/PresetReverb.aidl",
"android/hardware/audio/effect/Processing.aidl",
"android/hardware/audio/effect/Range.aidl",
"android/hardware/audio/effect/State.aidl",
"android/hardware/audio/effect/VendorExtension.aidl",
"android/hardware/audio/effect/Virtualizer.aidl",

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@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.audio.effect;
@VintfStability
parcelable Range {
int tag;
android.hardware.audio.effect.Range.Types types;
@VintfStability
parcelable Int {
int min;
int max;
}
@VintfStability
parcelable Float {
float min;
float max;
}
@VintfStability
parcelable Long {
long min;
long max;
}
@VintfStability
parcelable Byte {
byte min;
byte max;
}
@VintfStability
union Types {
android.hardware.audio.effect.Range.Int rangeInt;
android.hardware.audio.effect.Range.Float rangeFloat;
android.hardware.audio.effect.Range.Long rangeLong;
android.hardware.audio.effect.Range.Byte rangeByte;
}
}

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@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.audio.effect;
/**
* Define the range (min and max) of a certain field, identified by tag.
* Can be used by effect capabilities to define supported value ranges.
*/
@VintfStability
parcelable Range {
/**
* The union tag name which the range is defined for.
* For example: if used in AutomaticGainControlV1.Capability, value of Range.tag could be
* targetLevelDbFs or compressionGainDb.
*/
int tag;
@VintfStability
parcelable Int {
int min;
int max;
}
@VintfStability
parcelable Float {
float min;
float max;
}
@VintfStability
parcelable Long {
long min;
long max;
}
@VintfStability
parcelable Byte {
byte min;
byte max;
}
@VintfStability
union Types {
Int rangeInt;
Float rangeFloat;
Long rangeLong;
Byte rangeByte;
}
Types types;
}