Audio HAL: A speech volume outside of [0,1] is an error

Hals are supposed to received normalized volumes, between 0 and 1.
Previously volumes outside [0,1] were clamp to this range.
This clamping has the capability to hide bugs thus return an error if
such volume is received.

Test: vts-tradefed run vts --module VtsHalAudioV2_0Target
Test: call/play music/record/video...
Bug: 36311550
Change-Id: Iab70f9c651540ea2434d10939d28c1c842db19e0
Signed-off-by: Kevin Rocard <krocard@google.com>
This commit is contained in:
Kevin Rocard
2017-05-08 17:08:11 -07:00
parent fcf186bd59
commit a1d6ea4ba7
2 changed files with 8 additions and 7 deletions

View File

@@ -17,6 +17,7 @@
#define LOG_TAG "PrimaryDeviceHAL"
#include "PrimaryDevice.h"
#include "Util.h"
namespace android {
namespace hardware {
@@ -126,6 +127,10 @@ Return<void> PrimaryDevice::debugDump(const hidl_handle& fd) {
// Methods from ::android::hardware::audio::V2_0::IPrimaryDevice follow.
Return<Result> PrimaryDevice::setVoiceVolume(float volume) {
if (!isGainNormalized(volume)) {
ALOGW("Can not set a voice volume (%f) outside [0,1]", volume);
return Result::INVALID_ARGUMENTS;
}
return mDevice->analyzeStatus(
"set_voice_volume",
mDevice->device()->set_voice_volume(mDevice->device(), volume));

View File

@@ -1038,16 +1038,12 @@ static void testUnitaryGain(std::function<Return<Result>(float)> setGain) {
for (float value :
(float[]){-INFINITY, -1.0, 1.0 + std::numeric_limits<float>::epsilon(),
2.0, INFINITY, NAN}) {
SCOPED_TRACE("value=" + to_string(value));
// FIXME: NAN should never be accepted
// FIXME: Missing api doc. What should the impl do if the volume is
// outside [0,1] ?
ASSERT_RESULT(Result::INVALID_ARGUMENTS, setGain(value));
EXPECT_RESULT(Result::INVALID_ARGUMENTS, setGain(value)) << "value="
<< value;
}
// Do not consider -0.0 as an invalid value as it is == with 0.0
for (float value : {-0.0, 0.0, 0.01, 0.5, 0.09, 1.0 /* Restore volume*/}) {
SCOPED_TRACE("value=" + to_string(value));
ASSERT_OK(setGain(value));
EXPECT_OK(setGain(value)) << "value=" << value;
}
}