Merge "Add front buffer usage"

This commit is contained in:
John Reck
2022-01-20 20:21:52 +00:00
committed by Android (Google) Code Review
11 changed files with 283 additions and 8 deletions

View File

@@ -25,6 +25,7 @@ cc_library_static {
apex_available: [
"//apex_available:platform",
"com.android.neuralnetworks",
"com.android.media.swcodec",
],
min_sdk_version: "29",
}

View File

@@ -292,6 +292,14 @@
<instance>default</instance>
</interface>
</hal>
<hal format="aidl" optional="true">
<name>android.hardware.graphics.allocator</name>
<version>1</version>
<interface>
<name>IAllocator</name>
<instance>default</instance>
</interface>
</hal>
<hal format="hidl" optional="false">
<name>android.hardware.graphics.composer</name>
<version>2.1-4</version>

View File

@@ -0,0 +1,40 @@
package {
// See: http://go/android-license-faq
// A large-scale-change added 'default_applicable_licenses' to import
// all of the 'license_kinds' from "hardware_interfaces_license"
// to get the below license kinds:
// SPDX-license-identifier-Apache-2.0
default_applicable_licenses: ["hardware_interfaces_license"],
}
aidl_interface {
name: "android.hardware.graphics.allocator",
vendor_available: true,
vndk: {
enabled: true,
support_system_process: true,
},
srcs: ["android/hardware/graphics/allocator/*.aidl"],
imports: [
"android.hardware.common-V2",
],
stability: "vintf",
backend: {
cpp: {
enabled: false,
},
java: {
enabled: false,
},
ndk: {
apex_available: [
"//apex_available:platform",
"com.android.media.swcodec",
],
vndk: {
enabled: true,
},
min_sdk_version: "29",
},
},
}

View File

@@ -0,0 +1,40 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.graphics.allocator;
@Backing(type="int") @VintfStability
enum AllocationError {
BAD_DESCRIPTOR = 0,
NO_RESOURCES = 1,
UNSUPPORTED = 2,
}

View File

@@ -0,0 +1,39 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.graphics.allocator;
@VintfStability
parcelable AllocationResult {
int stride;
android.hardware.common.NativeHandle[] buffers;
}

View File

@@ -0,0 +1,38 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.graphics.allocator;
@VintfStability
interface IAllocator {
android.hardware.graphics.allocator.AllocationResult allocate(in byte[] descriptor, in int count);
}

View File

@@ -0,0 +1,36 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.allocator;
@VintfStability
@Backing(type="int")
enum AllocationError {
/**
* Invalid BufferDescriptor.
*/
BAD_DESCRIPTOR,
/**
* Resource unavailable.
*/
NO_RESOURCES,
/**
* Permanent failure.
*/
UNSUPPORTED
}

View File

@@ -0,0 +1,30 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.allocator;
import android.hardware.common.NativeHandle;
/**
* Result of an IAllocator::allocate call.
*
* @sa +ndk libnativewindow#AHardwareBuffer_Desc
*/
@VintfStability
parcelable AllocationResult {
int stride;
NativeHandle[] buffers;
}

View File

@@ -0,0 +1,36 @@
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.allocator;
import android.hardware.graphics.allocator.AllocationResult;
@VintfStability
interface IAllocator {
/**
* Allocates buffers with the properties specified by the descriptor.
*
* Allocations should be optimized for usage bits provided in the
* descriptor.
*
* @param descriptor Properties of the buffers to allocate. This must be
* obtained from IMapper::createDescriptor().
* @param count The number of buffers to allocate.
* @return An AllocationResult containing the result of an error, or
* an AllocationError status
*/
AllocationResult allocate(in byte[] descriptor, in int count);
}

View File

@@ -54,10 +54,11 @@ enum BufferUsage {
RENDERSCRIPT = 1048576,
VIDEO_DECODER = 4194304,
SENSOR_DIRECT_DATA = 8388608,
GPU_DATA_BUFFER = 16777216,
GPU_CUBE_MAP = 33554432,
GPU_MIPMAP_COMPLETE = 67108864,
HW_IMAGE_ENCODER = 134217728,
GPU_DATA_BUFFER = 16777216,
FRONT_BUFFER = 4294967296,
VENDOR_MASK = -268435456,
VENDOR_MASK_HI = -281474976710656,
}

View File

@@ -87,6 +87,12 @@ enum BufferUsage {
/** buffer is used as a sensor direct report output */
SENSOR_DIRECT_DATA = 1 << 23,
/**
* buffer is used as as an OpenGL shader storage or uniform
* buffer object
*/
GPU_DATA_BUFFER = 1 << 24,
/** buffer is used as a cube map texture */
GPU_CUBE_MAP = 1 << 25,
@@ -98,17 +104,17 @@ enum BufferUsage {
*/
HW_IMAGE_ENCODER = 1 << 27,
/**
* buffer is used as as an OpenGL shader storage or uniform
* buffer object
*/
GPU_DATA_BUFFER = 1 << 24,
/* Bits 28-31 are reserved for vendor usage */
/**
* Buffer is used for front-buffer rendering
*/
FRONT_BUFFER = 1L << 32,
/** bits 25-27 must be zero and are reserved for future versions */
/** bits 28-31 are reserved for vendor extensions */
VENDOR_MASK = 0xf << 28,
/** bits 32-47 must be zero and are reserved for future versions */
/** bits 33-47 must be zero and are reserved for future versions */
/** bits 48-63 are reserved for vendor extensions */
VENDOR_MASK_HI = (1L * 0xffff) << 48,
}