mirror of
https://github.com/Evolution-X/hardware_interfaces
synced 2026-02-01 11:36:00 +00:00
Merge "Add front buffer usage"
This commit is contained in:
@@ -25,6 +25,7 @@ cc_library_static {
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apex_available: [
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"//apex_available:platform",
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"com.android.neuralnetworks",
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"com.android.media.swcodec",
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],
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min_sdk_version: "29",
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}
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@@ -292,6 +292,14 @@
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<instance>default</instance>
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</interface>
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</hal>
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<hal format="aidl" optional="true">
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<name>android.hardware.graphics.allocator</name>
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<version>1</version>
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<interface>
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<name>IAllocator</name>
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<instance>default</instance>
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</interface>
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</hal>
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<hal format="hidl" optional="false">
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<name>android.hardware.graphics.composer</name>
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<version>2.1-4</version>
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40
graphics/allocator/aidl/Android.bp
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40
graphics/allocator/aidl/Android.bp
Normal file
@@ -0,0 +1,40 @@
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package {
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// See: http://go/android-license-faq
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// A large-scale-change added 'default_applicable_licenses' to import
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// all of the 'license_kinds' from "hardware_interfaces_license"
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// to get the below license kinds:
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// SPDX-license-identifier-Apache-2.0
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default_applicable_licenses: ["hardware_interfaces_license"],
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}
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aidl_interface {
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name: "android.hardware.graphics.allocator",
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vendor_available: true,
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vndk: {
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enabled: true,
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support_system_process: true,
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},
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srcs: ["android/hardware/graphics/allocator/*.aidl"],
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imports: [
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"android.hardware.common-V2",
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],
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stability: "vintf",
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backend: {
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cpp: {
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enabled: false,
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},
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java: {
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enabled: false,
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},
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ndk: {
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apex_available: [
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"//apex_available:platform",
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"com.android.media.swcodec",
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],
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vndk: {
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enabled: true,
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},
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min_sdk_version: "29",
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},
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},
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}
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@@ -0,0 +1,40 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
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///////////////////////////////////////////////////////////////////////////////
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// This file is a snapshot of an AIDL file. Do not edit it manually. There are
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// two cases:
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// 1). this is a frozen version file - do not edit this in any case.
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// 2). this is a 'current' file. If you make a backwards compatible change to
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// the interface (from the latest frozen version), the build system will
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// prompt you to update this file with `m <name>-update-api`.
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//
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// You must not make a backward incompatible change to any AIDL file built
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// with the aidl_interface module type with versions property set. The module
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// type is used to build AIDL files in a way that they can be used across
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// independently updatable components of the system. If a device is shipped
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// with such a backward incompatible change, it has a high risk of breaking
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.graphics.allocator;
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@Backing(type="int") @VintfStability
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enum AllocationError {
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BAD_DESCRIPTOR = 0,
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NO_RESOURCES = 1,
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UNSUPPORTED = 2,
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}
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@@ -0,0 +1,39 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
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///////////////////////////////////////////////////////////////////////////////
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// This file is a snapshot of an AIDL file. Do not edit it manually. There are
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// two cases:
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// 1). this is a frozen version file - do not edit this in any case.
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// 2). this is a 'current' file. If you make a backwards compatible change to
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// the interface (from the latest frozen version), the build system will
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// prompt you to update this file with `m <name>-update-api`.
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//
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// You must not make a backward incompatible change to any AIDL file built
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// with the aidl_interface module type with versions property set. The module
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// type is used to build AIDL files in a way that they can be used across
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// independently updatable components of the system. If a device is shipped
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// with such a backward incompatible change, it has a high risk of breaking
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.graphics.allocator;
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@VintfStability
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parcelable AllocationResult {
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int stride;
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android.hardware.common.NativeHandle[] buffers;
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}
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@@ -0,0 +1,38 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
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///////////////////////////////////////////////////////////////////////////////
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// This file is a snapshot of an AIDL file. Do not edit it manually. There are
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// two cases:
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// 1). this is a frozen version file - do not edit this in any case.
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// 2). this is a 'current' file. If you make a backwards compatible change to
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// the interface (from the latest frozen version), the build system will
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// prompt you to update this file with `m <name>-update-api`.
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//
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// You must not make a backward incompatible change to any AIDL file built
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// with the aidl_interface module type with versions property set. The module
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// type is used to build AIDL files in a way that they can be used across
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// independently updatable components of the system. If a device is shipped
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// with such a backward incompatible change, it has a high risk of breaking
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.graphics.allocator;
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@VintfStability
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interface IAllocator {
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android.hardware.graphics.allocator.AllocationResult allocate(in byte[] descriptor, in int count);
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}
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@@ -0,0 +1,36 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.graphics.allocator;
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@VintfStability
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@Backing(type="int")
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enum AllocationError {
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/**
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* Invalid BufferDescriptor.
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*/
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BAD_DESCRIPTOR,
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/**
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* Resource unavailable.
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*/
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NO_RESOURCES,
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/**
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* Permanent failure.
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*/
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UNSUPPORTED
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}
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@@ -0,0 +1,30 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.graphics.allocator;
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import android.hardware.common.NativeHandle;
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/**
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* Result of an IAllocator::allocate call.
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*
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* @sa +ndk libnativewindow#AHardwareBuffer_Desc
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*/
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@VintfStability
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parcelable AllocationResult {
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int stride;
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NativeHandle[] buffers;
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}
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@@ -0,0 +1,36 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.graphics.allocator;
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import android.hardware.graphics.allocator.AllocationResult;
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@VintfStability
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interface IAllocator {
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/**
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* Allocates buffers with the properties specified by the descriptor.
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*
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* Allocations should be optimized for usage bits provided in the
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* descriptor.
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*
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* @param descriptor Properties of the buffers to allocate. This must be
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* obtained from IMapper::createDescriptor().
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* @param count The number of buffers to allocate.
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* @return An AllocationResult containing the result of an error, or
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* an AllocationError status
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*/
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AllocationResult allocate(in byte[] descriptor, in int count);
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}
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@@ -54,10 +54,11 @@ enum BufferUsage {
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RENDERSCRIPT = 1048576,
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VIDEO_DECODER = 4194304,
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SENSOR_DIRECT_DATA = 8388608,
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GPU_DATA_BUFFER = 16777216,
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GPU_CUBE_MAP = 33554432,
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GPU_MIPMAP_COMPLETE = 67108864,
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HW_IMAGE_ENCODER = 134217728,
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GPU_DATA_BUFFER = 16777216,
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FRONT_BUFFER = 4294967296,
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VENDOR_MASK = -268435456,
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VENDOR_MASK_HI = -281474976710656,
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}
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@@ -87,6 +87,12 @@ enum BufferUsage {
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/** buffer is used as a sensor direct report output */
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SENSOR_DIRECT_DATA = 1 << 23,
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/**
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* buffer is used as as an OpenGL shader storage or uniform
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* buffer object
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*/
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GPU_DATA_BUFFER = 1 << 24,
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/** buffer is used as a cube map texture */
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GPU_CUBE_MAP = 1 << 25,
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@@ -98,17 +104,17 @@ enum BufferUsage {
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*/
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HW_IMAGE_ENCODER = 1 << 27,
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/**
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* buffer is used as as an OpenGL shader storage or uniform
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* buffer object
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*/
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GPU_DATA_BUFFER = 1 << 24,
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/* Bits 28-31 are reserved for vendor usage */
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/**
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* Buffer is used for front-buffer rendering
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*/
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FRONT_BUFFER = 1L << 32,
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/** bits 25-27 must be zero and are reserved for future versions */
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/** bits 28-31 are reserved for vendor extensions */
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VENDOR_MASK = 0xf << 28,
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/** bits 32-47 must be zero and are reserved for future versions */
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/** bits 33-47 must be zero and are reserved for future versions */
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/** bits 48-63 are reserved for vendor extensions */
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VENDOR_MASK_HI = (1L * 0xffff) << 48,
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}
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