mirror of
https://github.com/Evolution-X/hardware_interfaces
synced 2026-02-01 16:50:18 +00:00
When a effect is closed and reopened from framework, mExit and mStop states are not reset,that causes threadloop to exit and eventually blocks framework as FMQs are never filled from effects HAL. Reset the state of mExit and mStop on every time when thread is created, so open->close->open kind of scenarios can be handled. Bug: 301214647 Test: run vts-hal-audio Change-Id: If54c8fa62827e5f28e620dd841d638028149b1b8
160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstddef>
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#include <memory>
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#define LOG_TAG "AHAL_EffectThread"
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#include <android-base/logging.h>
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#include <pthread.h>
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#include <sys/resource.h>
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#include "effect-impl/EffectThread.h"
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#include "effect-impl/EffectTypes.h"
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using ::android::hardware::EventFlag;
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namespace aidl::android::hardware::audio::effect {
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EffectThread::EffectThread() {
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LOG(DEBUG) << __func__;
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}
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EffectThread::~EffectThread() {
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destroyThread();
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LOG(DEBUG) << __func__ << " done";
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}
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RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name,
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int priority) {
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if (mThread.joinable()) {
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LOG(WARNING) << mName << __func__ << " thread already created, no-op";
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return RetCode::SUCCESS;
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}
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mName = name;
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mPriority = priority;
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{
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std::lock_guard lg(mThreadMutex);
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mStop = true;
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mExit = false;
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mThreadContext = std::move(context);
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auto statusMQ = mThreadContext->getStatusFmq();
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EventFlag* efGroup = nullptr;
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::android::status_t status =
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EventFlag::createEventFlag(statusMQ->getEventFlagWord(), &efGroup);
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if (status != ::android::OK || !efGroup) {
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LOG(ERROR) << mName << __func__ << " create EventFlagGroup failed " << status
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<< " efGroup " << efGroup;
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return RetCode::ERROR_THREAD;
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}
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mEfGroup.reset(efGroup);
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// kickoff and wait for commands (CommandId::START/STOP) or IEffect.close from client
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mEfGroup->wake(kEventFlagNotEmpty);
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}
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mThread = std::thread(&EffectThread::threadLoop, this);
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LOG(DEBUG) << mName << __func__ << " priority " << mPriority << " done";
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::destroyThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = mExit = true;
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}
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mCv.notify_one();
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if (mThread.joinable()) {
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mThread.join();
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}
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{
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std::lock_guard lg(mThreadMutex);
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mThreadContext.reset();
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}
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::startThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = false;
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mCv.notify_one();
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}
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mEfGroup->wake(kEventFlagNotEmpty);
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::stopThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = true;
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mCv.notify_one();
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}
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mEfGroup->wake(kEventFlagNotEmpty);
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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void EffectThread::threadLoop() {
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pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
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setpriority(PRIO_PROCESS, 0, mPriority);
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while (true) {
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/**
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* wait for the EventFlag without lock, it's ok because the mEfGroup pointer will not change
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* in the life cycle of workerThread (threadLoop).
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*/
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uint32_t efState = 0;
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mEfGroup->wait(kEventFlagNotEmpty, &efState);
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{
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std::unique_lock l(mThreadMutex);
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::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
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mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
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if (mExit) {
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LOG(INFO) << __func__ << " EXIT!";
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return;
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}
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process_l();
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}
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}
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}
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void EffectThread::process_l() {
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RETURN_VALUE_IF(!mThreadContext, void(), "nullContext");
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auto statusMQ = mThreadContext->getStatusFmq();
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auto inputMQ = mThreadContext->getInputDataFmq();
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auto outputMQ = mThreadContext->getOutputDataFmq();
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auto buffer = mThreadContext->getWorkBuffer();
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auto processSamples = inputMQ->availableToRead();
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if (processSamples) {
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inputMQ->read(buffer, processSamples);
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IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
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outputMQ->write(buffer, status.fmqProduced);
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statusMQ->writeBlocking(&status, 1);
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LOG(VERBOSE) << mName << __func__ << ": done processing, effect consumed "
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<< status.fmqConsumed << " produced " << status.fmqProduced;
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}
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}
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} // namespace aidl::android::hardware::audio::effect
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