Files
hardware_interfaces/graphics/composer/aidl/vts/RenderEngineVts.cpp
Alec Mouri f6c039a49e Start VTS for color management.
Right now this only makes sure that extended sRGB buffers aren't
corrupted by the time it hits the display. This is especially important
for Ultra HDR, because display compensation is defined by the spec.

Bug: 276331687
Bug: 259144781
Test: VtsHalGraphicsComposer3_ReadbackTest
Change-Id: Ib6c39858289d5559ae76280ca1a0ef756f2daef0
2023-10-06 23:04:15 +00:00

121 lines
5.4 KiB
C++

/**
* Copyright (c) 2021, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderEngineVts.h"
#include "renderengine/impl/ExternalTexture.h"
namespace aidl::android::hardware::graphics::composer3::vts {
using ::android::renderengine::DisplaySettings;
using ::android::renderengine::LayerSettings;
using ::android::renderengine::RenderEngineCreationArgs;
TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
mFormat = static_cast<common::PixelFormat>(args.pixelFormat);
mRenderEngine = ::android::renderengine::RenderEngine::create(args);
}
TestRenderEngine::~TestRenderEngine() {
mRenderEngine.release();
}
void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
sort(layers.begin(), layers.end(),
[](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
return lhs->getZOrder() < rhs->getZOrder();
});
if (!mCompositionLayers.empty()) {
mCompositionLayers.clear();
}
for (auto& layer : layers) {
LayerSettings settings = layer->toRenderEngineLayerSettings();
mCompositionLayers.push_back(settings);
}
}
void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
uint64_t usage) {
mGraphicBuffer = ::android::sp<::android::GraphicBuffer>::make(
width, height, static_cast<int32_t>(mFormat), layerCount, usage);
}
void TestRenderEngine::drawLayers() {
::android::base::unique_fd bufferFence;
std::vector<::android::renderengine::LayerSettings> compositionLayers;
compositionLayers.reserve(mCompositionLayers.size());
std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
std::back_insert_iterator(compositionLayers),
[](::android::renderengine::LayerSettings& settings)
-> ::android::renderengine::LayerSettings { return settings; });
auto texture = std::make_shared<::android::renderengine::impl::ExternalTexture>(
mGraphicBuffer, *mRenderEngine,
::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
auto result = mRenderEngine
->drawLayers(mDisplaySettings, compositionLayers, texture,
std::move(bufferFence))
.get();
if (result.ok()) {
result.value()->waitForever(LOG_TAG);
}
}
void TestRenderEngine::checkColorBuffer(const std::vector<Color>& expectedColors) {
void* bufferData;
int32_t bytesPerPixel = -1;
int32_t bytesPerStride = -1;
ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
&bufferData, &bytesPerPixel, &bytesPerStride));
const uint32_t stride = (bytesPerPixel > 0 && bytesPerStride > 0)
? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
: mGraphicBuffer->getStride();
ReadbackHelper::compareColorBuffers(expectedColors, bufferData, stride,
mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
mFormat);
ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
}
void TestRenderEngine::checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer) {
ASSERT_EQ(mGraphicBuffer->getWidth(), buffer->getWidth());
ASSERT_EQ(mGraphicBuffer->getHeight(), buffer->getHeight());
void* renderedBufferData;
int32_t bytesPerPixel = -1;
int32_t bytesPerStride = -1;
ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
&renderedBufferData, &bytesPerPixel, &bytesPerStride));
const uint32_t renderedStride = (bytesPerPixel > 0 && bytesPerStride > 0)
? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
: mGraphicBuffer->getStride();
void* bufferData;
ASSERT_EQ(0, buffer->lock(static_cast<uint32_t>(buffer->getUsage()), &bufferData,
&bytesPerPixel, &bytesPerStride));
const uint32_t bufferStride = (bytesPerPixel > 0 && bytesPerStride > 0)
? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
: buffer->getStride();
ASSERT_EQ(renderedStride, bufferStride);
ReadbackHelper::compareColorBuffers(renderedBufferData, bufferData, bufferStride,
mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
mFormat);
ASSERT_EQ(::android::OK, buffer->unlock());
ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
}
} // namespace aidl::android::hardware::graphics::composer3::vts