Files
hardware_interfaces/audio/effect/2.0/default/VirtualizerEffect.cpp
Mikhail Naganov a331de1421 audiohal: Re-implement effect process using FMQ and IMemory
Result: no hwbinder calls due music processing.

Added IEffect.close method for explicitly freeing up of resources
consumed by the effect before automatic server objects reaping
gets to it.

Added IEffect.setProcessBuffers method for updating the input /
output buffers on the go.

Test: make, use Play Music with effects, check traces
Bug: 30222631
Change-Id: Ia1e1bc7098fab59aa970e0ce4acdb48007409644
2017-01-09 18:21:21 -08:00

244 lines
8.2 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <memory.h>
#define LOG_TAG "Virtualizer_HAL"
#include <system/audio_effects/effect_virtualizer.h>
#include <android/log.h>
#include "VirtualizerEffect.h"
namespace android {
namespace hardware {
namespace audio {
namespace effect {
namespace V2_0 {
namespace implementation {
VirtualizerEffect::VirtualizerEffect(effect_handle_t handle)
: mEffect(new Effect(handle)) {
}
VirtualizerEffect::~VirtualizerEffect() {}
void VirtualizerEffect::speakerAnglesFromHal(
const int32_t* halAngles, uint32_t channelCount, hidl_vec<SpeakerAngle>& speakerAngles) {
speakerAngles.resize(channelCount);
for (uint32_t i = 0; i < channelCount; ++i) {
speakerAngles[i].mask = AudioChannelMask(*halAngles++);
speakerAngles[i].azimuth = *halAngles++;
speakerAngles[i].elevation = *halAngles++;
}
}
// Methods from ::android::hardware::audio::effect::V2_0::IEffect follow.
Return<Result> VirtualizerEffect::init() {
return mEffect->init();
}
Return<Result> VirtualizerEffect::setConfig(
const EffectConfig& config,
const sp<IEffectBufferProviderCallback>& inputBufferProvider,
const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
return mEffect->setConfig(config, inputBufferProvider, outputBufferProvider);
}
Return<Result> VirtualizerEffect::reset() {
return mEffect->reset();
}
Return<Result> VirtualizerEffect::enable() {
return mEffect->enable();
}
Return<Result> VirtualizerEffect::disable() {
return mEffect->disable();
}
Return<Result> VirtualizerEffect::setDevice(AudioDevice device) {
return mEffect->setDevice(device);
}
Return<void> VirtualizerEffect::setAndGetVolume(
const hidl_vec<uint32_t>& volumes, setAndGetVolume_cb _hidl_cb) {
return mEffect->setAndGetVolume(volumes, _hidl_cb);
}
Return<Result> VirtualizerEffect::setAudioMode(AudioMode mode) {
return mEffect->setAudioMode(mode);
}
Return<Result> VirtualizerEffect::setConfigReverse(
const EffectConfig& config,
const sp<IEffectBufferProviderCallback>& inputBufferProvider,
const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
return mEffect->setConfigReverse(config, inputBufferProvider, outputBufferProvider);
}
Return<Result> VirtualizerEffect::setInputDevice(AudioDevice device) {
return mEffect->setInputDevice(device);
}
Return<void> VirtualizerEffect::getConfig(getConfig_cb _hidl_cb) {
return mEffect->getConfig(_hidl_cb);
}
Return<void> VirtualizerEffect::getConfigReverse(getConfigReverse_cb _hidl_cb) {
return mEffect->getConfigReverse(_hidl_cb);
}
Return<void> VirtualizerEffect::getSupportedAuxChannelsConfigs(
uint32_t maxConfigs, getSupportedAuxChannelsConfigs_cb _hidl_cb) {
return mEffect->getSupportedAuxChannelsConfigs(maxConfigs, _hidl_cb);
}
Return<void> VirtualizerEffect::getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb) {
return mEffect->getAuxChannelsConfig(_hidl_cb);
}
Return<Result> VirtualizerEffect::setAuxChannelsConfig(
const EffectAuxChannelsConfig& config) {
return mEffect->setAuxChannelsConfig(config);
}
Return<Result> VirtualizerEffect::setAudioSource(AudioSource source) {
return mEffect->setAudioSource(source);
}
Return<Result> VirtualizerEffect::offload(const EffectOffloadParameter& param) {
return mEffect->offload(param);
}
Return<void> VirtualizerEffect::getDescriptor(getDescriptor_cb _hidl_cb) {
return mEffect->getDescriptor(_hidl_cb);
}
Return<void> VirtualizerEffect::prepareForProcessing(
prepareForProcessing_cb _hidl_cb) {
return mEffect->prepareForProcessing(_hidl_cb);
}
Return<Result> VirtualizerEffect::setProcessBuffers(
const AudioBuffer& inBuffer, const AudioBuffer& outBuffer) {
return mEffect->setProcessBuffers(inBuffer, outBuffer);
}
Return<void> VirtualizerEffect::command(
uint32_t commandId,
const hidl_vec<uint8_t>& data,
uint32_t resultMaxSize,
command_cb _hidl_cb) {
return mEffect->command(commandId, data, resultMaxSize, _hidl_cb);
}
Return<Result> VirtualizerEffect::setParameter(
const hidl_vec<uint8_t>& parameter, const hidl_vec<uint8_t>& value) {
return mEffect->setParameter(parameter, value);
}
Return<void> VirtualizerEffect::getParameter(
const hidl_vec<uint8_t>& parameter,
uint32_t valueMaxSize,
getParameter_cb _hidl_cb) {
return mEffect->getParameter(parameter, valueMaxSize, _hidl_cb);
}
Return<void> VirtualizerEffect::getSupportedConfigsForFeature(
uint32_t featureId,
uint32_t maxConfigs,
uint32_t configSize,
getSupportedConfigsForFeature_cb _hidl_cb) {
return mEffect->getSupportedConfigsForFeature(featureId, maxConfigs, configSize, _hidl_cb);
}
Return<void> VirtualizerEffect::getCurrentConfigForFeature(
uint32_t featureId,
uint32_t configSize,
getCurrentConfigForFeature_cb _hidl_cb) {
return mEffect->getCurrentConfigForFeature(featureId, configSize, _hidl_cb);
}
Return<Result> VirtualizerEffect::setCurrentConfigForFeature(
uint32_t featureId, const hidl_vec<uint8_t>& configData) {
return mEffect->setCurrentConfigForFeature(featureId, configData);
}
Return<Result> VirtualizerEffect::close() {
return mEffect->close();
}
// Methods from ::android::hardware::audio::effect::V2_0::IVirtualizerEffect follow.
Return<bool> VirtualizerEffect::isStrengthSupported() {
bool halSupported = false;
mEffect->getParam(VIRTUALIZER_PARAM_STRENGTH_SUPPORTED, halSupported);
return halSupported;
}
Return<Result> VirtualizerEffect::setStrength(uint16_t strength) {
return mEffect->setParam(VIRTUALIZER_PARAM_STRENGTH, strength);
}
Return<void> VirtualizerEffect::getStrength(getStrength_cb _hidl_cb) {
return mEffect->getIntegerParam(VIRTUALIZER_PARAM_STRENGTH, _hidl_cb);
}
Return<void> VirtualizerEffect::getVirtualSpeakerAngles(
AudioChannelMask mask, AudioDevice device, getVirtualSpeakerAngles_cb _hidl_cb) {
uint32_t channelCount = audio_channel_count_from_out_mask(
static_cast<audio_channel_mask_t>(mask));
size_t halSpeakerAnglesSize = sizeof(int32_t) * 3 * channelCount;
uint32_t halParam[3] = {
VIRTUALIZER_PARAM_VIRTUAL_SPEAKER_ANGLES,
static_cast<audio_channel_mask_t>(mask),
static_cast<audio_devices_t>(device)
};
hidl_vec<SpeakerAngle> speakerAngles;
Result retval = mEffect->getParameterImpl(
sizeof(halParam), halParam,
halSpeakerAnglesSize,
[&] (uint32_t valueSize, const void* valueData) {
if (valueSize > halSpeakerAnglesSize) {
valueSize = halSpeakerAnglesSize;
} else if (valueSize < halSpeakerAnglesSize) {
channelCount = valueSize / (sizeof(int32_t) * 3);
}
speakerAnglesFromHal(
reinterpret_cast<const int32_t*>(valueData), channelCount, speakerAngles);
});
_hidl_cb(retval, speakerAngles);
return Void();
}
Return<Result> VirtualizerEffect::forceVirtualizationMode(AudioDevice device) {
return mEffect->setParam(
VIRTUALIZER_PARAM_FORCE_VIRTUALIZATION_MODE, static_cast<audio_devices_t>(device));
}
Return<void> VirtualizerEffect::getVirtualizationMode(getVirtualizationMode_cb _hidl_cb) {
uint32_t halMode = 0;
Result retval = mEffect->getParam(VIRTUALIZER_PARAM_FORCE_VIRTUALIZATION_MODE, halMode);
_hidl_cb(retval, AudioDevice(halMode));
return Void();
}
} // namespace implementation
} // namespace V2_0
} // namespace effect
} // namespace audio
} // namespace hardware
} // namespace android