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We want to expose GraphicBuffer properties via ExternalTexture class and within, SurfaceFlinger access the buffer via this proxy interface. This allows us to inject and mock GraphicBuffers as needed. Specifically this will be used to recreate layer state from transaction traces. Test: compiles Bug: 200284593 Change-Id: If2b6c43bb5b302fbc49dfa49d6ac1f79f92f30f7
14 KiB
14 KiB