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https://github.com/Evolution-X/hardware_interfaces
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We want to expose GraphicBuffer properties via ExternalTexture class and within, SurfaceFlinger access the buffer via this proxy interface. This allows us to inject and mock GraphicBuffers as needed. Specifically this will be used to recreate layer state from transaction traces. Test: compiles Bug: 200284593 Change-Id: If2b6c43bb5b302fbc49dfa49d6ac1f79f92f30f7
100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <composer-vts/2.2/RenderEngineVts.h>
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#include "renderengine/impl/ExternalTexture.h"
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namespace android {
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namespace hardware {
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namespace graphics {
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namespace composer {
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namespace V2_2 {
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namespace vts {
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using mapper::V2_1::IMapper;
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using renderengine::DisplaySettings;
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using renderengine::LayerSettings;
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using renderengine::RenderEngineCreationArgs;
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TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
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mFormat = static_cast<common::V1_1::PixelFormat>(args.pixelFormat);
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mRenderEngine = renderengine::RenderEngine::create(args);
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}
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TestRenderEngine::~TestRenderEngine() {
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mRenderEngine.release();
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}
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void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
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sort(layers.begin(), layers.end(),
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[](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
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return lhs->mZOrder < rhs->mZOrder;
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});
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if (!mCompositionLayers.empty()) {
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mCompositionLayers.clear();
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}
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for (auto& layer : layers) {
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LayerSettings settings = layer->toRenderEngineLayerSettings();
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mCompositionLayers.push_back(settings);
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}
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}
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void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
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uint64_t usage) {
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mGraphicBuffer =
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new GraphicBuffer(width, height, static_cast<int32_t>(mFormat), layerCount, usage);
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}
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void TestRenderEngine::drawLayers() {
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base::unique_fd bufferFence;
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std::vector<renderengine::LayerSettings> compositionLayers;
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compositionLayers.reserve(mCompositionLayers.size());
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std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
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std::back_insert_iterator(compositionLayers),
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[](renderengine::LayerSettings& settings) -> renderengine::LayerSettings {
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return settings;
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});
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auto texture = std::make_shared<renderengine::impl::ExternalTexture>(
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mGraphicBuffer, *mRenderEngine, renderengine::impl::ExternalTexture::Usage::WRITEABLE);
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auto [status, readyFence] = mRenderEngine
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->drawLayers(mDisplaySettings, compositionLayers, texture,
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true, std::move(bufferFence))
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.get();
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int fd = readyFence.release();
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if (fd != -1) {
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ASSERT_EQ(0, sync_wait(fd, -1));
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ASSERT_EQ(0, close(fd));
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}
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}
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void TestRenderEngine::checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors) {
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void* bufferData;
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ASSERT_EQ(0, mGraphicBuffer->lock(mGraphicBuffer->getUsage(), &bufferData));
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ReadbackHelper::compareColorBuffers(expectedColors, bufferData, mGraphicBuffer->getStride(),
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mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
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mFormat);
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ASSERT_EQ(0, mGraphicBuffer->unlock());
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}
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} // namespace vts
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} // namespace V2_2
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} // namespace composer
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} // namespace graphics
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} // namespace hardware
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} // namespace android
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