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https://github.com/Evolution-X/hardware_interfaces
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Add queryEffect for effect libraries. Change Descriptor in each effect implementation to be static so extern C function can access. Update vts test cases. Bug: 261646550 Test: atest VtsHalAudioEffectTargetTest Change-Id: I8e5d7240db31a0d09b17541c39d9e4c15e1eea73
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <aidl/android/hardware/audio/effect/BnEffect.h>
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#include <fmq/AidlMessageQueue.h>
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#include <cstdlib>
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#include <memory>
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#include "effect-impl/EffectImpl.h"
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#include "effect-impl/EffectUUID.h"
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namespace aidl::android::hardware::audio::effect {
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class DynamicsProcessingSwContext final : public EffectContext {
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public:
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DynamicsProcessingSwContext(int statusDepth, const Parameter::Common& common)
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: EffectContext(statusDepth, common) {
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LOG(DEBUG) << __func__;
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}
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// TODO: add specific context here
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};
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class DynamicsProcessingSw final : public EffectImpl {
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public:
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static const std::string kEffectName;
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static const DynamicsProcessing::Capability kCapability;
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static const Descriptor kDescriptor;
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DynamicsProcessingSw() { LOG(DEBUG) << __func__; }
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~DynamicsProcessingSw() {
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cleanUp();
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LOG(DEBUG) << __func__;
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}
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ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
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ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) override;
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ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
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Parameter::Specific* specific) override;
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std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) override;
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std::shared_ptr<EffectContext> getContext() override;
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RetCode releaseContext() override;
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IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
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std::string getEffectName() override { return kEffectName; };
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private:
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std::shared_ptr<DynamicsProcessingSwContext> mContext;
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/* parameters */
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DynamicsProcessing mSpecificParam;
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};
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} // namespace aidl::android::hardware::audio::effect
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